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NTTE-Changelog.txt
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NTTE-Changelog.txt
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2.06 ~ Encore
@(sprite:menu/banners/sprEncoreMain.png:1)
+ New music for @yLair@s, @(sprite:areas/Crystal/sprRedText.png:12:-0.8), and NT:TE's bosses. @(sprite:pets/Coast/sprPetParrotNote.png:5:2)
+ New unlockable skins for @bRobot@s, @wEyes@s, & @yY.V.
+ New sounds for NT:TE's characters & the @wBig Shots.
+ New campfire visuals for NT:TE's characters. @(sprite:races/Parrot/sprParrotMenu.png:40:-0.4:12:12)
+ Improved visuals @sfor various enemies, menu icons, & @rCrystal's @sunlockable skin. @(sprite:enemies/Gull/sprGullIdle.png:4:-0.4:12:8)
+ @yMerged Golden Weapons @ssupport weapon skins.
+ @bBonus Ammo & HP @schests give an extra point of actual @wAmmo & HP @sper bonus point. @w@(sprite:chests/sprBonusAmmoPickup.png:1:0)+@(sprite:sprAmmo:0:0)
+ @bBonus Ammo & HP @ssupport @yGun Bond @s& @rBlood Bond.
+ @bCrown of Bonus @saffects each level's initial chests.
+ NT:TE now autosaves progress on loading screens.
~ @bI.D.P.D. Chests @sno longer close the portal instantly.
~ The @yCrown Vault's @schest room spawns in lore vaults if the first @wArtifact @swas already collected.
~ Reduced the slash size & reload of merged weapons with melee stocks. @w@(sprite:sprWrench:0:0)+@(sprite:sprNader:0:0)
~ Increased @wSeal King's @rHP @sand falling self-damage.
~ Reduced the @wSeal King @sstatue's @rHP.
~ Reworded Beetle's @pThrone Butt @sdescription.
~ @wChaos Hearts @sno longer deal contact damage.
* Loading NT:TE sets the co-op timeout to 10 minutes.
* Fixed pets executing @bCaptain @sby themselves.
* Fixed @bOasis's @sweapon chests not being clams.
* Fixed errors from firing some merged @bLightning @s& @gUltra Crossbow @sweapons.
* Fixed some merged @bLaser Cannons @scosting no ammo.
* Fixed @yLair's @sentrance permanently destroying the game over buttons when it opens.
* Fixed NT:TE's characters animating if random was selected at the campfire. @(sprite:races/Parrot/sprParrotMenuSelected.png:30:-0.4:16:12)
* Fixed NT:TE's mutation HUD icons being offset if a modded mutation was obtained using @gPatience.
* Fixed @bCoast @sheart chunks having no walls in @r@(sprite:areas/Crystal/sprRedText.png:12:-0.8).
* Fixed the @wCrown of Crime's @smax bounty event appearing in special areas.
* Fixed artifacts being used as @wScythe @sammo.
* Fixed the game freezing from crafting the @wScythe.
2.05 ~ Final Provisions
@(sprite:menu/banners/sprFinalMain.png:1)
GENERAL
+ New character @d(visit the Crown Vault)
+ New pet for @bI.D.P.D. H.Q.
+ New @bCOOL @sskin for @yFrog
+ New weapon: @gUltra Quasar Rifle
+ New loop weapon for @bRogue @d(stick with Rogue Rifle)
+ New backpack, with merged weapon-wielding allies
+ New @gConfiscate @sStrong Spirit & Hammerhead chests
+ New @r@(sprite:areas/Crystal/sprRedText.png:12:-0.8) Chest@s, found in loop @r@(sprite:areas/Crystal/sprRedText.png:12:-0.8) Area @schunks
+ New @gRat Chest@s, the rad canister of @wBat @s& @wCat Chests
+ New mini-mutations, only obtained at in-level sources
+ @wMerged Weapons @ssupport @wModded Weapons @sand have redesigned projectile effects @(sprite:chests/sprBackpackDebris.png:30:-0.4) @(sprite:chests/sprBackpackDebris.png:30:-0.5) @(sprite:chests/sprBackpackDebris.png:30:-0.3)
+ @wBat Chests @sprovide options for merging your current weapon with a new stock or front
+ Overhauled the @wCrown of Crime @swith a bounty system
+ @bOcto @spet chains lightning through player projectiles
+ @yGolden Teleport Gun @(sprite:weps/sprGoldTeleportGun.png:1:0:-1:12)
+ @pPortal Guardians @simplode if hit by their own orb @(sprite:projectiles/sprPortalBullet.png:4:-0.4:12:12)
+ @wOpen Mind @sduplicates backpacks
+ Backpacks drop @r@(sprite:areas/Crystal/sprRedText.png:12:-0.8) Ammo @sfor @r@(sprite:areas/Crystal/sprRedText.png:12:-0.8) Weapons
+ @yOrchid @smutation orbs can travel through portals
+ Thrown bones support @wChicken Throne Butt @s& @wUltra B
+ The @rAnnihilation @smutation indicates how many levels it has left on the HUD @(sprite:skills/Annihilation/sprSkillAnnihilationHUD.png:1:0:-1:12)
+ @wClam Shield @shas an interaction with Y.V.'s active
+ NT:TE character corpses appear at loop campfire
+ Added a toggle option for footprints
@(sprite:menu/banners/sprFinalChanges.png:1)
CHANGES
~ Players riding @wSalamander @spet get a minor speed buff
~ @rTwins @spet has a smaller hitbox & freezes for twice as long after diverting projectiles @(sprite:pets/Red/sprPetTwinsIcon.png:1)
~ @rTwins @spet is named "Twin" if its partner is missing
~ @wSawblade Discs @sslow down slightly when hitting enemies and bounce off of walls more intuitively
~ Improved the damage of @rTunneller's @sorb projectiles
~ @wScythe @sreverts to melee if double-clicked while empty
~ @yOrchid @smutations now support the @gPatience @smutation
~ @gGreen @smutations are portal-based, not time-based
~ Palace shrines give you their mutation if destroyed
~ HUD for @bBonus Ammo @s& @bHP @snow displays their time
~ Mutations have underwater selection sounds @(sprite:sprBubble)
~ @wChaos Hearts @sexplode on touch & deal less damage
~ @rCrystal Brains @sno longer clone enemy Horrors
~ Steroids heavy chests give @rParrot @sextra feathers
~ Feathers target the nearest enemy if their charmed enemy dies, instead of dissipating @(sprite:races/Parrot/sprParrotFeather.png:1)
~ @gStalker @sis supported by various NT:TE rad-drops
~ Desert's wall-top weapons have a higher drop area
~ Tents have less HP & can be trampled if over chests
~ Spinning quad-flame traps pause at right angles
~ @gLast Wish @sno longer increases backpack spawns
~ The big crystal prop in @yCursed Caves @sis blue & all blue crystal enemies turn orange on death
~ Runs can't be started while NT:TE is loading
@(sprite:menu/banners/sprFinalFixes.png:2:-0.01)
FIXES
* Fairly heavy optimizations to a variety of systems
* Going to @gJungle @snow removes @gLast Wish @slike normal
* @yCrown of Haste @snow supports @r@(sprite:areas/Crystal/sprRedText.png:12:-0.8) Ammo @spickups
* @rAnnihilator @sresets its charge's angle if cancelled early
* @yVault Flower@s rerolls work better with @gPatience
* @yOrchid Chests @sno longer replace @bRogue @scanisters
* Fixed @yOrchid @wRhino Skin @sletting you go over max HP
* Fixed @yOrchid @wCompassion @sletting you keep pets
* Fixed @yOrchid @wHeavy Heart @sappearing in mutation sets
* Fixed @wSalamander @spet being unrideable on @w7-3 @s& @wHQ3
* Fixed rare errors from @wSalamander @spet hitting ravens
* Fixed @bPit Squid's @sintro music not matching the volume
* Fixed @gFish Freaks @snot setting a death cause sprite
* Fixed wall @yGrand Scorpion @snot setting a death cause
* Fixed @wFrozen City @swalls not touching their shadows
* Fixed @gBig Cat @sbeing able to hurt players in portals
* Fixed @wBats @snot taking damage from toxic gas
* Fixed @yFrog @sbeing unable to enter illusory walls
* Fixed some @rCrystal Heart @schunk enemies being stuck
* Fixed some issues with local co-op HUD order
* Fixed a few potential online co-op desyncs
@dGOOD LUCK!!! @(sprite:sprHealFX:0:-0.4:-1:12)
2.04 ~ Interdimensional Terror
@(sprite:menu/banners/sprTerrorMain.png:1)
GENERAL
+ @wLoop Boss @sfor @rCrystal Heart @schunks
+ NT:TE's custom skins now have special reskins for their starting @yGolden Weapons @(sprite:skins/Weapons/Orchid/sprOrchidAssaultRifle.png:1) @(sprite:skins/Weapons/Red/sprRedAssaultRifle.png:1) @(sprite:skins/Weapons/Angler/sprAnglerAssaultRifle.png:1)
+ @yElite Eels @sspawn lightning rings on death
~ @wCrown of Crime @(sprite:crowns/Crime/sprCrownCrimeIdle.png:20:-0.4:-1:12) @sis now pre-loop exclusive
~ @bCrown of Bonus @(sprite:crowns/Bonus/sprCrownBonusIdle.png:15:-0.4:-1:12) @sis now loop exclusive
~ Reduced the size of @rCrystal Heart @sarea chunks by about @w20%@s, but increased their enemy spawns
~ Reduced the spawn chance of @rCrystal Brains @sand decreased the lifespan of their clones
~ Reduced the @bSuper Ambush @sevent's intensity, and lowered its spawn chance
~ Reduced how much @bCoast's @socean slows the player
@(sprite:menu/banners/sprTerrorWeapons.png:1)
WEAPONS
+ New weapon, @rEntangler @(sprite:weps/sprEntangler.png:1)
+ @yGolden Tunneller @(sprite:weps/sprGoldTunneller.png:1:0:-1:12)
+ @wCat Chests @snow offer @(sprite:areas/Crystal/sprRedText.png:12:-0.8) ammo
~ @r@(sprite:areas/Crystal/sprRedText.png:12:-0.8) Weapons @sare now charge weapons
~ Increased @rAnnihilator's @sslash damage by @w2 @sand reduced its reload time by @w0.2 @sseconds
~ Increased @rTunneller's @sorb damage by @w50% @sand tweaked its loot spawns
~ @rTunneller's @sarea chunks are no longer increased in size by @gLaser Brain
~ Improved @wPizza Cutter's @scharge FX
~ @yGolden Merged Weapons @sstart with at least 2 shots
* Fixed @wScythe's @sprompt loading tips changing level gen
* Fixed @wBat Disc Cannon's @shoming sprite being offset
* Fixed errors related to mods firing charge weapons
@(sprite:menu/banners/sprTerrorPets.png:1)
PETS
+ New pet for @wCrib
+ New API for custom pets
~ Reduced @rTwins @spet's contact damage from @w2 @sto @w1
* Fixed @wParrot @spet hyper-splashing in @wCoast's @socean when sitting too far out
* Fixed @yGolden Mimic @spet appearing under weapon pickups when closed
* Fixed @pPrism @spet having buggy duplications for some thrown weapons (Bat Disc Guns, Clam Shield, etc.)
* Fixed pet loading tips affecting level generation
* Fixed pets getting getting stuck in walls occasionally
* Fixed pets running around @bCaptain's @scutscene
* Fixed pets that don't exist appearing on the stats screen if another mod spawned one incorrectly
@(sprite:menu/banners/sprTerrorParrot.png:1)
PARROT
+ Simplified @rParrot's @sactive ability
+ Visual improvements to feather HUD @(sprite:races/Parrot/sprParrotFeatherHUD.png:8:0:0:0)@(sprite:races/Parrot/sprParrotFeatherHUD.png:8:-0.25:0:0)
+ Indicator for off-screen charmed enemies
~ @rCharm @snow uses @wBodyguard Style
~ Ultras adjusted for @wBodyguard Style
~ Charmed enemies attack much more often
~ Reduced max feathers from @w5 @sto @w3 @sstacks
~ Reduced per-feather charm time from @w2 @sto @w1 @sseconds
~ Reduced the feathers released by certain chests
~ Uncharming enemies no longer gives them i-frames
~ Bosses no longer lose charm twice as fast
* Fixed @rParrot's @wBest Area @sstat breaking with area map names that use custom sprites
* Fixed @rParrot's @wLoops @sstat increasing when they visited a @yCrown Vault
* Fixed @rParrot @spitching @wRevolver's @sswap sound around
* Fixed charmed enemies removing i-frames from enemies they touch
* Fixed charmed enemies appearing above feathers when outlines are enabled
* Fixed charmed @wSnipers @stargeting the player
* Fixed charmed @rCrystal Brains @snot charming clones
* Fixed charmed @wCampsite Bandits @shaving partially green bandanas with shaders enabled
@(sprite:menu/banners/sprTerrorPolish.png:2:-0.01)
POLISH & IMPROVEMENT
+ Significant performance improvements
+ Gave @gToxic Ballguys @sa shadow @(sprite:sprSuperFrogWalk:0:-0.4:20:12)
~ Increased the pickup drop chance for @wCats @dslightly
~ Increased the weapon drop chance for @wPelicans
~ @wDivers @sin @wPalm Tree Forts @snow fall to their death
~ @wSeal King @sstops panning the camera during their intro if an enemy is alive
~ Improved the @wCoast @socean's mod compatibility
~ Increased the volume of @r@(sprite:areas/Crystal/sprRedText.png:12:-0.8)'s @smusic
~ Reduced the chance for @(sprite:areas/Crystal/sprRedText.png:12:-0.8) to lead to @wCrib @(sprite:sprCuzInteract:0:-0.4:-1:12)
~ @bBonus Ammo @sstops ticking after entering a new level
~ @gCat Chest @sturrets no longer get turned into ammo chests by @yCrown of Love
* Partial fix for shaders in NTT beta (9942+) versions
* @gAnomaly @sportals can no longer spawn out of bounds
* Fixed @pMom's @spool covering the @gSewers @smanhole
* Fixed @yLair @smanholes rarely appearing above the player when on the ground
* Fixed @wSilver Tongue @sbeing obtained without @gBig Shots
* Fixed @wSeal King @ssometimes erroring on death
* Fixed @wSeal King @sgetting stuck in their intro due to interactions with other mods
* Fixed @wCoast @wChaos Heart @schunks having @wParrot @spets, and not having walls outside of @wCoast
* Fixed @bOasis @wChaos @schunks having @wSlaughter @spets
* Fixed @bLabs @wChaos @schunks not having @wTechnoMancer
* Fixed @yCrown Vaults @sentered right after @(sprite:areas/Crystal/sprRedText.png:12:-0.8) leading back to the area before @(sprite:areas/Crystal/sprRedText.png:12:-0.8)
* Fixed multiple @rCrystal Hearts @sbeing able to spawn on a loop if none were seen on a previous loop
* Fixed @wAlbino Gator @slaser sights appearing below @wCoast's @socean when aiming down
* Fixed @wCoast @srocks occasionally spawning over floors
* Fixed @wDiver's @sdeath sprite being offset wrongly @(sprite:enemies/Diver/sprDiverDead.png:9:3:12:12)
* Fixed buggy @wHammerhead Sharks @son non-30 FPS
* Fixed @bPit Squid @sarms flashing multiple times when hit
* Fixed the @bAbyssal Fish @sskin's eye trails not quite lining up with their actual eyes
* Fixed @bBonus Ammo @sHUD being offset in co-op
* Fixed @wWeapon Mimic @snot setting a cause of death for some melee attacks
2.03 ~ Go for the Gold
@(sprite:menu/banners/sprGoldMain.png:1)
GENERAL
+ New enemies: @wCrystal Bats @s+ @yGolden Anglers
+ New unlockable skins for @bFish @sand @yPlant
+ Gave @yHyper Crystal @sa @wPit Arena
+ Gave @wSeal King @sa new theme
+ Added a @wB-theme @strack to @bTrench
+ Mechanically overhauled @bBonus Ammo @s& @bHP Pickups
+ New prop for @pCrystal Caves
+ @rCrystal Heart Orbs @sgenerate @wI.D.P.D. H.Q. @schunks when deflected by @wShielders
+ Added some new mutations, only obtainable at @rPalace Shrines @sfor now @(sprite:skills/Toad Breath/sprToadBreathHUD.png:1:0:16:12) @(sprite:skills/Lead Ribs/sprLeadRibsHUD.png:1:0:16:12)
+ Subtle @wFootprint @svisuals for walking on soft ground
~ @gSludge Pools @snow support @wExtra Feet
~ Reduced @wEel @rHP @sfrom @w12 @sto @w10
~ Reduced @wAngler @rHP @sfrom @w50 @sto @w45
~ Players can now shoot and use their active during @wSeal King's @sintro
~ Gave the @bAquatic Route @sa new map icon @(sprite:menu/sprRouteIcon.png:2:0)
~ @bLoop Trench @shas @wCrystal Bats @s+ @wLightning Crystals @sinstead of @wSalamanders @s+ @wLaser Crystals
~ Slightly lowered @yMortar @sspawns in @pCrystal Caves
~ Slightly shrunk the size of the main level during the @wScorpion City @sand @wSeal Plaza @sevents
~ The @wScorpion City @sevent spawns an extra @wSilver Scorpion @sfor each loop
~ The @rFire Pit @sevent creates less fire traps
~ Gave @wParrot @slouder footstep sounds
~ @rFake Walls @sare easier to spot
* Fixed the @gSewer Pool @sroom sometimes being empty in NTT beta (9942+) versions
* Fixed @yLair @srarely not generating past its hallway@d?
* Fixed @wBig Bat @snot collecting @wBig Cat's @srads during morph mode in NTT beta (9942+) versions
* Fixed @yPit Eels @soccasionally breaking through the floor right when the level starts
* Fixed @yPit Eels @scausing an error if you died right when the level started
* Fixed enemies cloned by @rCrystal Brain @sdropping the same weapons as their original enemy
* Fixed @rFake Walls @shaving weird collision with the player and their projectiles
* Fixed @rFake Walls @svisually breaking if you paused the game in NTT beta (9942+) versions
* Fixed @wBat Chests @sincreasing next run's @wBig Weapon Chest @schance if restarting from the death screen
* Fixed a rare error with charmed @wGators
* Fixed NT:TE's HUD not fading out for the credits
* Fixed NT:TE's HUD not appearing during boss intros
@(sprite:menu/banners/sprGoldWeapons.png:1)
WEAPONS
+ New weapon, @wPizza Cutter @(sprite:weps/sprPizzaCutter.png:3:2:-1:12)
+ Added ammo indicating lights for @wBat Disc @sguns @(sprite:weps/sprBatDiscLauncher.png:4:-0.1:-1:12)
+ @rAnnihilator @snow displays text and plays a sound when you annihilate an enemy
~ Increased @wBubble Bat's @smain damage from @w8 @sto @w16
~ Reduced @wBat Disc @sdamage from @w3 @sto @w2, @sand made them less overpowered with @wBolt Marrow
~ Reduced @wBat Disc Cannon's @smain damage from @w8 @sto @w2
~ @pElectroplasma Cannon @sspawns on @w7-1 @sinstead of @w4-1
~ @wShotgun Shoulders @sbuffs @wScythe @sbolts a little more
~ @wScythe's @sprompt tips now respect rebound controls
* Fixed @wBat Discs @snot returning to players in portals
* Fixed @wTrident @snot blinking at max charge
* Fixed @yGolden Trident @snot pulling back if you start a run with it after recently starting the session
* Fixed @rQuasar Rings @sleaving behind ghostly @rQuasar Beams @sif destroyed
* Fixed NT:TE's grenade-style projectiles not getting baseballed by @bLightning Hammer
@(sprite:menu/banners/sprGoldPets.png:1)
PETS
+ @wSalamander @spet now gives invulnerability @sto its rider, and melts projectiles while charging
+ @pThrone Butt @sincreases @wSalamander @spet's enemy punting chance by about @w1.5x
~ Increased @wSalamander @spet's bashing damage by about @w2.5x, @sand made it pierce more
~ @wSalamander @spet's @w"MOUNT" @sprompt no longer overrides weapon pickup prompts
~ Tripled @bSlaughter @spet's bite damage + radius, and gave them a bigger hurt explosion
~ @bOcto @snow spawns on @(sprite:menu/sprRouteIcon.png:2:0)@w3-3 instead of @(sprite:menu/sprRouteIcon.png:2:0)@w3-1
* Fixed pets attacking @wSeal King @swhile he's out at sea
* Fixed @rTwins @spet visually reorienting @gGuardian Orbs
2.02 ~ Sludge Party
@(sprite:menu/banners/sprSludgeMain.png:1)
+ Gave @pMom @sa @gSludge Nest
+ New weapon, @pElectroplasma Cannon
+ Added a @wB-Theme @strack to @wCoast
+ Added a shadow to @bI.D.P.D. Shields
~ @bPit Squid @sperformance improvements
~ @bPit Squid's @stentacles now can't be hit while rising from a pit, for fear of @wNaders
~ Reduced @bPit Squid's @rHP @sfrom @w400 @sto @w340
~ Reduced @wJellyfish @rHP @sfrom @w52 @sto @w42
~ @pElectroplasma @sguns have a better reload sound
~ Once @yMimic @sstores every gun, their stat text @q@wshakes
* @yPit Eels @snow smash @sthrough the floor if no pits are available, no more softlock
* Fixed @gUltra Bolts @sgetting deleted over @wCoast's @socean
* Fixed @rWarp Portals @sgetting moved to @wCoast's @socean, sometimes causing a softlock
* Fixed @wMerged Grenade Projectiles @snot blinking before exploding in NTT beta (9942+) versions @(sprite:sprGrenadeBlink:0:-0.15)
* Fixed deflected projectiles rarely not visually changing their team @(sprite:sprEnemyBullet1:0:1) -> @(sprite:sprAllyBullet:0:1)
* Fixed @yElite Eels @sfrom the @yEel Grave @sevent giving off too much light
* Fixed an error from opening a normal @yGold Chest
2.01 ~ Time to Fix
+ Net Launcher projectiles now support melee baseball
+ Gave the Crib's TV and giant chests slightly better shadows
+ Added a chat command helper for the '/ntte' command
+ The loading bar now supports full gamepad input
~ Bonus Health now gets taken before Strong Spirit
~ Made Chaos Hearts both more and less chaotic
~ Twins pet no longer damages props and also sets a cause-of-death if you kill yourself with it
~ The scorpion rock prop becomes friendly a bit faster, and no longer spawns during Scorpion City
* Fixed the Auto Updater occasionally making the mod unloadable
* Fixed the mod trying to update when you don't have internet
* Fixed a few errors that occurred in the NTT beta (9942+) versions
* Fixed the changelog being unreadable in NTT beta (9942+) versions
* Fixed Lair's turrets not having hitboxes in NTT beta (9942+) versions
* Fixed Lair's doors not opening properly in NTT beta (9942+) versions
* Fixed the fake walls in @r[REDACTED] @snot looking right in NTT beta (9942+) versions
* Fixed Ravens and Lil Hunter appearing above walls after flying in NTT beta (9942+) versions
* Fixed walls next to Silver Tongue crates having no hitbox in NTT beta (9942+) versions
* Fixed wall shadows from Crystal Heart area chunks sometimes being visible outside of the level in NTT beta (9942+) versions
* Fixed the Throne's broken pipe decals appearing above the Throne during its intro in NTT beta (9942+) versions
* Fixed Big Bat getting stuck in their transformation when playing on <20 FPS in NTT beta (9942+) versions
* Fixed Harpoons erroring when attached to flying Lil Hunters or Ravens in NTT beta (9942+) versions
* Fixed Net Launcher tying big objects to themselves, and pushing them towards a direction forever
* Fixed Lil Hunter getting stuck if you take a trident out of him mid-flight
* Fixed Orchid Rhino Skin taking 4 HP when you lose the mutation, causing death
* Fixed the character selection loadout sometimes causing errors in NTT 9940
* Fixed the '/ntte' command not opening the NTTE menu in the Settings menu
* Fixed the Mansion's gold chest not spawning with a golden weapon inside
* Fixed Big Fish's boss intro not playing if you attacked him fast enough
* Fixed the Orchid Flower reroll's icon appearing over Patience's icon
* Fixed the Strong Spirit halo being invisible when in Coast's water
* Fixed Crystal Brain clones not appearing red in Coast's ocean
* Fixed an error with Prism duplicating Quasar Beams
* Fixed Seal King softlocking the game if playing on a lower max FPS
* Fixed Water Boost from an Orchid looping its sound forever if active when you lose it
* Fixed tires & chairs being able to spawn in the walls of Lair's garage rooms
* Fixed corpses awkwardly floating above pits at the end of the level in Trench
* Fixed the ocean following you back to the character selection screen from Coast
* Fixed the Raven Arena not creating enough ravens
* Fixed a weird error with Energy Bat slashes
* Fixed Chaos hearts spawning when they shouldn't
2.0 ~ Heart to Heart
@(sprite:menu/banners/sprHeartMain.png:1)
GENERAL
+ New area: @(sprite:areas/Crystal/sprRedText.png:12:-0.8)
+ New crowns: @bBONUS @s+ @rRED
+ New mutations: @wCOMPASSION @s+ SILVER TONGUE
+ Brand new level-modifying @wEvents
+ Unlockable skin for @pCrystal
+ Desert @wBlocked Rooms
+ Desert @wWall Bandits
+ Scrapyards @gSludge Pools
+ Arctic Seal @wIgloos
+ Labs @wFreak Chambers
+ The Crown Vault @yFlower @(sprite:skills/Reroll/sprSkillRerollHUD.png:1:0:16:12)
+ @bI.D.P.D. H.Q. @wElevators
+ @bI.D.P.D. H.Q. @wSecurity
+ Overhauled @bBonus Ammo @s& @bHP @bPickups
+ @bBonus @wChests
+ @yOrchid @wChests
+ @pHammerhead @wPickups
+ @rCrystal Hearts
+ Miner Bandits @(sprite:enemies/MinerBandit/sprMinerBanditIdle.png:4:-0.4:-1:12)
+ @wChangelog @sViewer
+ @wAuto Updating @sSystem
@d+ Try skipping big weapon chests
@(sprite:menu/banners/sprHeartEvents.png:1)
EVENTS
+ @wBandit Camp
+ @pScorpion City
+ @wMaggot Park, @sNew & Improved
+ @wBounty Hunter Den
+ @gSewer Pool
+ @rFire Pit
+ @sRaven @wArena @(sprite:sprRavenFly:0:-0.3:-1:12)
+ @wEel Grave
+ @wSeal Plaza @(sprite:enemies/Seal/sprSealWalk5.png:6:-0.35:-1:12)@q@r!!!
+ @gMutant Vats
+ @pPalace Shrines
+ @wSuper Ambush
- Removed old "events", which mainly increased enemy spawns
@(sprite:menu/banners/sprHeartPets.png:1)
PETS
+ Pet for @wScrapyards
+ Pet for @yCrown Vault
+ Pet for @wGeneral Areas
+ Pet for @(sprite:areas/Crystal/sprRedText.png:12:-0.8)
+ @wSpider @shas a special interaction with @yCursed Caves
+ @pPrism @scan dupe thrown @wBones & Weapons, @sat a @q@pcost
~ Pet @rHP @snow scales by @w+50% @sper loop
~ Pets are now revived through a @wPrompt, @sinstead of just contact
~ Getting @wSilver Scorpion @sis no longer based on @wRNG
~ @wParrot @spet now nicely perches on all modded mutants and skins
~ Revised @bOcto's @sidle/walk sprite @(sprite:pets/Trench/sprPetOctoIdle.png:16:-0.4:-1:12)
~ Untamed pets now get sucked into portals
~ Stats menu pet icons now align to the center column instead of the left
* Fixed pets causing @wBig Lag @sif they couldn't find a path to the player
* Fixed pets on the loading screen affecting level gen
* Fixed the @pPizza Sewers @scave-in causing pets it killed to become @wImmortal @sfor the rest of the level
@(sprite:menu/banners/sprHeartWeapons.png:2:0)@(sprite:menu/banners/sprHeartWeapons.png:2:1)
WEAPONS
+ Clam Shield
+ Bubble Bat
+ @gEnergy Bat
+ @pTeleport Gun
+ @rAnnihilator
+ @rTunneller
~ Revised @wQuasar Cannon's @ssprite @(sprite:weps/sprQuasarCannon.png:1:0:-1:12)
~ @wBone @sthrowing speed is now increased by @bLong Arms
~ @wBubble Bombs @sare better at holding projectiles
@(sprite:menu/banners/sprHeartPolish.png:4)
POLISH & IMPROVEMENT
+ Various @wPerformance Improvements
+ Added a @wBoss Intro @sfor @bBIG FISH
+ @wDeflected @sprojectiles visually change:
@(sprite:sprEnemyBullet1:0:1) -> @(sprite:sprAllyBullet:0:1)
@(sprite:sprBullet2:0:1) -> @(sprite:sprEBullet3:0:1)
+ Neat @wAlert Indicators @sfor various situations, such as offscreen van portals @(sprite:alerts/sprVanAlert.png:1) and seal spawns @(sprite:alerts/sprSealAlert.png:1)
+ NT:TE's @yGolden Weapons @sare now stored on the loadout manually
+ New @wUnlock Icons @sfor NT:TE's stats screen
+ @pMom @sgets her very own nest in @gLoop Sewers
+ Special loading screen for @pPizza Sewers
+ The @wTurtles @sbought a new @wRug
+ @wBolts @scan now stick in @wSeal Shields
+ @wSeals @sget necromanced into @wSkeletal Seals
+ @yYV's Car @sspawns in a @w3x3 @sroom so it doesn't overlap chests or props
+ Walltop ravens now support @wtelekinesis, sharp teeth, anomaly, @setc.
+ Gave the @wThrone Room @ssome working @wStairs, @sthe carpet is now fully walkable
+ @gCat Chests @snow synergize with @yCrown of Love
+ Backpacks have new @wSkeletons @sand @wWeapon Debris
+ @wGuitar & Black Sword @sspawn stuck in the ground
+ Gave @bPit Squid's @stentacles a new death sprite
+ Implemented some more @bUnderwater @sarea polish
+ Gave @wShadows @sto:
Big Wall Decals
The Throne
Eyes' Maggot Friend @(sprite:sprEyesMenu:0:-0.4:-1:12)
Captain's Desk/TV
Cuz's Couch/TV
+ Gave @wRobot @sspecial interactions for eating certain NT:TE guns
+ Some visual improvements to @wBuried Vaults
+ All of NT:TE's visuals now support @w>1x Pixel Scaling
~ @yLair's @snormal chests are now shop chests, instead of the bosses dropping them
~ @wCrown of Crime @snow unlocks when you @wopen @sthe @yLair
~ @yTreasure Chests @smoved to sea & drop better loot
~ @bSunken Chests @sspawn in a room instead of on walls
~ @wSpider Walls @srelease @wSpiderlings @swith a bounce to make them more obvious
~ Reduced loop scaling for @wSpider Walls @sand made them more performant
~ Reduced mortar plasma's impact intensity
~ Gave playable @wBig Dog @sa bigger @sunderwater bubble
~ The @wWater Quality @soption is now @wVisual Quality @sand affects much more
~ Merged Disc Gun projectiles now use @rEnemy @ssprites
~ @bCoast @snow only spawns sea mines on @(sprite:menu/sprRouteIcon.png:2:0)@w1-3
~ Slightly increased @bCoast @sand @yLair's @smusic volumes
~ @wSeal King @snow plays their boss music for the initial wave of seals
~ @yShop Chests @snow automatically select an item if opened by a portal
~ @ySpirit Pickups @sturn into health pickups on dissipation
~ @gVenom Pellets @shave new sprites and can pierce
~ Big Bat's @gVenom Flak @sprojectiles now blow up if deflected while charging
~ @rCharm @sis a bit better at giving enemies @gGreen @seyes
~ @wBuried Vaults @sare rarer, but have a clearer hint
~ Made the @wThrone's @slegs break walls as they extend, instead of all at once
~ Gave the @wThrone @sa smaller cause-of-death sprite
~ Walltop shadows are @w10% @smore transparent @q@w!!!
* Going to @pPizza Sewers @snow unlocks @bEyes B @(sprite:sprMapIcon:0:5:-1:12)
* Fixed @pPizza Sewers @sdoors becoming a partial wall
* Fixed the opened @gSewers @smanhole leaving empty chests and partial scorchmarks above it
* Fixed @yLair's @sroom placement being slightly biased towards the east
* Fixed Big Bat rarely creating a permanent @w9999 @shealth bat when transforming
* Fixed @wRain Splashes @(sprite:sprRainSplash:0:-0.3) @sappearing below walls when outside the level
* Fixed @wSawblade Trap @sexplosions not setting a cause-of-death on game over
* Fixed @wSpiderlings @snot being capturable in bubble bombs
* Fixed @bCoast @slagging to death from firing certain merged weapons a lot
* Fixed pickups out in @bCoast's @socean getting pushed back to shore crazy fast
* Fixed an error from @bBIG FISH @sbeing charmed when all players are dead
* Fixed the @wThrone's @storches vanishing when activated
* Fixed @wBuried Vaults @shaving softlock potential
* Incomplete @wBuried Vaults @soccur far less often
* @wBuried Vaults @sshouldn't open instantly at the start of the level anymore
* Fixed the walltop @gRad Maggot Canister @ssoftlock
* Fixed walltop enemies jumping into little baby jails
* Fixed playable @wBig Dog @snot being able to interact with any of NT:TE's prompts
* @ySpirit Pickups @snow correctly play disappear effects for their extra @wHaste @shalo
* Fixed the base game's @wWall Decals @ssometimes getting destroyed around the spawn
* NT:TE's areas shouldn't create any props right next to the spawn anymore
* Fixed certain things occurring multiple times for every extra co-op player
- @bTrench's @sweapon chest can no longer get replaced by a @bSunken Chest
- Removed/reduced a number of walltop enemy & prop spawns in favor of new additions
BALANCE
+ @wAlbino Gators @sthrow @rQuasar Nades
+ @wArctic Seal Discs @shave custom sprites and red trails for visibility @(sprite:enemies/Seal/sprSealDisc.png:2:0:-1:12)
+ Gave @bPit Squid's @stentacles some neat energy outlines for visibility
~ @wBig Maggot Nests @semit less maggots and have had their @rHP @sreduced from @w50 @sto @w42
~ Reduced Scrapyard @wSawblade Trap @sspawns by @w50% @sand removed them for @wBig Dog
~ Reduced @rHP @sof various @bCoast @senemies:
Pelican @w50 @s-> @w45
Diver @w12 @s-> @w10
Seal @w12 @s-> @w10
Heavy Seal @w40 @s-> @w32
Seal King @w300 @s-> @w260
~ @wSeal King @sspawns more @wGrunt Seals, @sless @wShielder @sand @wBlunderbuss Seals
~ @wShielder Seals @sshould be much easier
(smaller shield hitbox, won't always face you, etc.)
~ @bJellyfish @sspeed increased and contact damage upped from @w3 @sto @w4
~ @bEels @smove a little faster
~ Gave @yCrystal Mortars @sa bigger hitbox
~ @pPortal Guardians @sare much scarier
~ @ySpirit Pickups @sfade significantly faster and only drop from boss enemies
* Fixed eating a stack of bones as @wRobot @sonly counting as one
* Fixed @wThrone 2's @sarena rarely having invisible walls over floors
* @bPit Squid's @seye lasers should no longer hit the player through walls
* Fixed @bPit Squid's @stentacles not being hittable while retracting or extending
- @yLair's @sdoors no longer block enemy line of sight
- Removed big @gRad Canister @sloot from @wBuried Vaults
- Disabled the Jungle's @gLast Wish @sreroll for future reasons, now done by another @yFlower
@dThank you for playing! ~Team TE
1.1 ~ Polish & Bug Squashing
+ Top enemies now support telekinesis, sharp teeth, brain capacity, anomaly, etc.
+ Charm now supports all non-NT:TE modded enemies automatically (hopefully)
+ Weapons now exist in the loading screen portal
+ Opening IDPD chests now closes the portal, just cause
+ Bonus ammo now supports pop pop
+ Variant scrapyards wall car
+ Big Shots venom flak can now drop pickups
+ Gave normal water mines the coast water mine's explosion
+ Seal King music
+ Seal King now smacks pickups away
+ Buried vaults look a bit more natural
~ Top enemy optimizations
~ Top enemies are a bit more inclined to jump off the wall
~ Crown of Crime now picks between replacing all weapon chests vs all ammo chests instead of a 66% chance per chest
~ Minor change to how charmed enemies target things, they'll attack somewhat more often
~ Increased Sawblade Gun's spawn area from 2-1 to 3-2
~ Renamed Parrot's description to make their active more obvious
~ Renamed the Slaughter skull's "CHUNK" prompt to "SHARE"
~ Pet Mimic now holds their weapon in place so it doesn't get pushed away
~ Pet Mimic's indicator now says "DROP" when they don't have a weapon
~ Optimizations to Hyper Bubbler's hitscan
~ Made squid tentacles a stronger light source
* Fixed the god mode bat
* Pet Octo no longer zaps vault statues and other important things
* Pets no longer attack the Pizza Sewers squad on-sight
* Fixed seals being able to attack during Seal King's intro sometimes
* Fixed charm green eyes not appearing in coast's water
* Fixed charmed heavy seals flailing a bit slowly sometimes
* Fixed vaults not playing their music in NT:TE areas
* Fixed buried vaults occasionally spawning close enough to instantly open
* Fixed buried vaults sometimes spawning disjointed (probably)
* Fixed bubble vents rarely exploding on the player entering the level
* Fixed players getting rotated for the rest of the level if in range of a portal that gets closed (by opening the Lair or similar)
* Fixed the heavy seal's mine overlapping things like Seal King
* Fixed elite jellies not giving off light
* Fixed an error from player sawblade discs
* Fixed an error from harpoon ropes
- Seal King no longer charms newly spawned seals when he's charmed (caused big lag)
- Removed bone duplication
1.02 ~ Hotfix 2
* Fixed a rare heavy seal anchor error
* Fixed a hard crash sometimes caused by ally-sprited charmed enemy projectiles
* Fixed bonus spirit halos not appearing when in coast's water
* Fixed buried vaults being able to mess up the pizza drain hallway
* Buried vaults should be closer to 100% consistent with giving loot
1.01 ~ Hotfix 1
* Fixed charmed laser crystals erroring
1.0 ~ RELEASE