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postbuild.js
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postbuild.js
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const fs = require('fs');
const archiver = require('archiver');
fs.unlinkSync('./docs/app.bundle.js');
let output = fs.createWriteStream('./game.zip');
let archive = archiver('zip', {
zlib: { level: 9 } // set compression to best
});
const MAX = 13 * 1024; // 13kb
output.on('close', function () {
const bytes = archive.pointer();
const percent = (bytes / MAX * 100).toFixed(2);
if (bytes > MAX) {
console.error(`Size overflow: ${bytes} bytes (${percent}%)`)
} else {
console.log(`Size: ${bytes} bytes (${percent}%)`)
}
});
archive.on('warning', function (err) {
if (err.code === 'ENOENT') {
console.warn(err)
} else {
throw err
}
});
archive.on('error', function (err) {
throw err
});
archive.pipe(output);
archive.append(
fs.createReadStream('./docs/index.html'), {
name: 'index.html'
}
);
archive.finalize();