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boy.scene
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boy.scene
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Renderer
{
resolution 1280 720
maxDepth 2
}
Camera
{
position 0.3 0.11 0.1
lookAt 0.0 0.07 0.0
fov 60
}
material head
{
color 1.0 1.0 1.0
albedoTexture Figurine/textures/01_Head_Base_Color.png
metallicRoughnessTexture Figurine/textures/01_Head_MetallicRoughness.png
normalTexture Figurine/textures/01_Head_Normal_DirectX.png
}
material body
{
color 1.0 1.0 1.0
albedoTexture Figurine/textures/02_Body_Base_Color.png
metallicRoughnessTexture Figurine/textures/02_Body_MetallicRoughness.png
normalTexture Figurine/textures/02_Body_Normal_DirectX.png
}
material base
{
color 1.0 1.0 1.0
roughness 0.035
albedoTexture Figurine/textures/03_Base_Base_Color.png
metallicRoughnessTexture Figurine/textures/03_Base_MetallicRoughness.png
normalTexture Figurine/textures/03_Base_Normal_DirectX.png
}
material grid
{
color 1.0 1.0 1.0
roughness 0.5
metallic 0.0
albedoTexture Figurine/textures/grid.jpg
}
mesh
{
name Background
file Figurine/background.obj
material grid
}
mesh
{
name Head1
file Figurine/head.obj
material head
position 0.017 0.107 0.025
}
mesh
{
name Body1
file Figurine/body.obj
material body
position 0 0.049 0.025
}
mesh
{
name Base1
file Figurine/base.obj
material base
position 0 0.0075 0.025
}
light
{
position -0.103555 0.284840 0.606827
v1 -0.103555 0.465656 0.521355
v2 0.096445 0.284840 0.606827
emission 40 41 41
type Quad
}
light
{
position 0.303145 0.461806 -0.450967
v2 0.447143 0.461806 -0.306465
v1 0.362568 0.280251 -0.510182
emission 40 41 41
type Quad
}