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Bird.py
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"""
The Bird class is a new class that will represent the bird that the player controls.
It has the following class variables:
BIRDS_IMG: A list of images of the bird. The bird has three images:
- one with its wings up;
- one with its wings down;
- and one with its wings in the middle.
MAX_ROTATION: The maximum rotation of the bird.
ROT_VEL: The velocity at which the bird rotates.
ANIMATION_TIME: The time it takes to change the bird's image.
"""
import os
import pygame
class Bird:
BIRDS_IMG = [
pygame.transform.scale2x(pygame.image.load(os.path.join("assets", "bird1.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join("assets", "bird2.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join("assets", "bird2.png"))),
]
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.tick_count = 0
self.image = self.BIRDS_IMG[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
# Calculate displacement
shift = self.vel * self.tick_count + 1.5 * (self.tick_count ** 2)
if shift > 16:
shift = 16
if shift < 0:
shift -= 2
self.y += shift
# If the bird is moving up, tilt it upwards
if shift < 0 or self.y < (self.height + 50):
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
# If the bird is moving down, tilt it downwards
if self.tilt > -90:
self.tilt -= self.ROT_VEL
def draw(self, screen):
# Update the image of the bird
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.image = self.BIRDS_IMG[0]
elif self.img_count < self.ANIMATION_TIME * 2:
self.image = self.BIRDS_IMG[1]
elif self.img_count < self.ANIMATION_TIME * 3:
self.image = self.BIRDS_IMG[2]
elif self.img_count < self.ANIMATION_TIME * 4:
self.image = self.BIRDS_IMG[1]
elif self.img_count < self.ANIMATION_TIME * 4 + 1:
self.image = self.BIRDS_IMG[0]
self.img_count = 0
if self.tilt <= -80:
self.image = self.BIRDS_IMG[1]
self.img_count = self.ANIMATION_TIME * 2
# Rotate the bird
rotated_image = pygame.transform.rotate(self.image, self.tilt)
new_rect = rotated_image.get_rect(center=self.image.get_rect(topleft=(self.x, self.y)).center)
screen.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.image)