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finalProjectv2.html
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<!DOCTYPE html>
<html>
<head>
<title> She's Not Here </title>
</head>
<body>
<div id="game"></div>
<script type="text/javascript" src="https://rawgithub.com/craftyjs/Crafty/release/dist/crafty-min.js"></script>
<script>
Crafty.init(800,600, document.getElementById('game')); //initiate crafty & window
/** CLASSES **/
//template for solids
Crafty.c('Solid', {
init: function() {
this.requires('2D, Canvas, Grid, Color');
this.color('black');
},
});
//template for Player-controlled sprite
Crafty.c('PlayerC', {
dir:1, health:30, maxHealth:30, shield:0, slotSelect:1,
init: function() {
this.requires('2D, Canvas, Twoway, Gravity, Color, Collision')
.twoway(4,7) //built-in movement/jumping function
.color('white')
.gravity('Solid')
.bind('Moved', function(p) { //executes the function when the 'Moved' event occurs
if (this.hit('Solid')){
this.attr({x: p.x}); //so that the sprite can't pass through solids horizontally
}
})
.bind('KeyDown', function(e){
//keep track of which direction player is facing
if(e.key === Crafty.keys.RIGHT_ARROW){
this.dir = 1;
}
else if(e.key === Crafty.keys.LEFT_ARROW){
this.dir = -1;
}
//change ability slot
if(e.key === Crafty.keys.C){
this.slotSelect += 1;
if(this.slotSelect === 13){
this.slotSelect = 1;}
}
else if(e.key === Crafty.keys.X){
this.slotSelect -= 1;
if(this.slotSelect === 0){
this.slotSelect = 12;}
}
});
}
});
//template for enemies
var kills = 0;
Crafty.c('Enemy', {
health:30, type:1, attackStrength:0.5, velocity:2, //type = attack & image type
init: function(){
this.requires('2D, Canvas, Twoway, Gravity, Color, Collision')
.gravity('Solid')
.onHit('PlayerC', function(e){
e[0].obj.health -= this.attackStrength - this.attackStrength*e[0].obj.shield;
})
.onHit('Solid', function(){
this.velocity *= -1;
})
.bind('EnterFrame', function(){
this.x += this.velocity;
if(this.health <= 0){
kills += 1;
this.destroy();
}
})
}
});
//template for forest fires
var kills = 0;
Crafty.c('Fire', {
health:30, type:1, attackStrength:0.5, velocity:2, //type = attack & image type
init: function(){
this.requires('2D, Canvas, Twoway, Gravity, Image, Collision')
.gravity('Solid')
.image('fire.png')
.onHit('PlayerC', function(e){
e[0].obj.health -= this.attackStrength - this.attackStrength*e[0].obj.shield;
})
.onHit('Solid', function(){
this.velocity *= -1;
})
.bind('EnterFrame', function(){
this.x += this.velocity;
if(this.health <= 0){
kills += 1;
this.destroy();
}
})
}
});
//template for projectiles (both player & enemy)
Crafty.c('Projectile', {
strength:0, xspeed:0,
init: function(){
this.requires('2D, DOM, Color, Image, Collision')
.bind('EnterFrame', function(){
this.x += this.xspeed; //move the bullet
if(this._x < this._x-Crafty.viewport.width || this._x > this._x+Crafty.viewport.width || this._y < this.y-Crafty.viewport.height || this._y > this.y+Crafty.viewport.height || this.hit('Solid')) {
this.destroy(); //destroy the bullet if it leaves the visible screen portion
}
})
.onHit('Enemy', function(e){
e[0].obj.health -= this.strength;
this.destroy();
});
}
});
//template for static weapons
Crafty.c('Weapon', {
strength:0,
init: function(){
this.requires('2D, DOM, Color, Image, Collision')
.bind('Moved', function(){
if(player.dir === 1){
this.x = player.x + playerw;}
else if(player.dir === -1){
this.x = player.x - this.w;
this.flip('X');}
})
.bind('KeyUp', function(){
this.destroy();
})
.onHit('Enemy', function(e){
e[0].obj.health -= this.strength;
});
}
});
//template for all doors
Crafty.c('Door', {
level:'level0', locked:false, killsNeeded:0,
init: function(){
this.requires('2D, Canvas, Grid, Color, Collision')
.attr({w: 50, h: 80})
.color('#BBBBBB')
//enables scene change
.bind('KeyDown', function(e){
if(kills >= this.killsNeeded){this.locked = false;}
if(e.key === Crafty.keys.DOWN_ARROW && this.hit('PlayerC') && this.locked === false){
Crafty.enterScene(this.level);
}
else if(e.key === Crafty.keys.DOWN_ARROW && this.hit('PlayerC') && this.locked === true){
Crafty.e('Words').attr({x: this.x, y: this.y - 20, w:75, h: 20}).text('Locked!').textFont({size:'15px'});
}
});
}
});
//default template for all text (it can be overwritten for customization)
Crafty.c('Words', {
init: function(){
this.requires('2D, DOM, Text')
.unselectable()
.textColor('white')
.textFont({type:'italic', family:'Verdana', size:'20px'});
}
});
/** LEVEL SCREENS **/
//start screen
Crafty.defineScene('Start', function(){
Crafty.background('url(http://i.imgur.com/HdmmNJV.png)');
Crafty.e('Words').attr({x:70, y:150, w: 700, h: 100}).text("She's Not Here").textFont({size:'90px'});
Crafty.e('Words').attr({x:270, y:300, w: 300, h: 100}).text("Press any key to begin playing").textFont({size:'15px'})
.bind('KeyDown', function(e){
Crafty.enterScene('level0');
spawnPlayer(200,550);
});
});
//game over screen
Crafty.defineScene('Over', function(){
Crafty.background('url(http://i.imgur.com/c2A937j.png)');
Crafty.e('Words').attr({x: 100, y:100, w:800, h:100}).text("You fell into eternal rest...").textFont({size:'40px'});
Crafty.e('Words').attr({x: 200, y:200, w:250, h:200}).text('Press any key to restart.')
.bind('KeyDown', function(e){
Crafty.enterScene('level1');
spawnPlayer(200,550);
});
});
//tutorial screen
Crafty.defineScene('level0', function(){
Crafty.background('#2E2E2F');
//platforms
Crafty.e('Solid').attr({x: 0, y: 550, w: 1160, h: 50}); //floor
Crafty.e('Solid').attr({x: 420, y: 440, w: 400, h: 160});
Crafty.e('Solid').attr({x:770, y: 335, w: 400, h: 265});
//border
Crafty.e('Solid').attr({x: 0, y: 0, w: 30, h: 600}); //W side
Crafty.e('Solid').attr({x: 1160, y: 0, w: 30, h: 600}); //E side
Crafty.e('Door').attr({x:790, y: 255, w: 50, h: 80, level:'level1'});
Crafty.e('Words').attr({x:38, y: 50, w: 300, h: 100}).text("^Your health bar.");
Crafty.e('Words').attr({x: 300, y:80, w: 300, h: 100}).text("^Your current ability.");
Crafty.e('Words').attr({x: 100, y: 180, w: 400}).text("Use WASD or arrow keys to jump/move, SPACEBAR to attack or use an ability. Use the X and C keys to switch abilities. Press DOWN arrow key while touching a door to enter it.").textColor('#CCCCCC');
//spawnEnemy(790, 255); //I don't think an enemy should be on the tutorial screen if the player at this point doesn't know how to defeat it
});
//Level 1
Crafty.defineScene('level1', function(){
Crafty.background('#2E2E2F');
//PLATFORMS
Crafty.e('Solid').attr({x: 0, y: 550, w: 1600, h: 50});
Crafty.e('Solid').attr({x: 1200, y: 440, w: 400, h: 20});
Crafty.e('Solid').attr({x: 1400, y: 330, w: 200, h: 20});
//BORDER
Crafty.e('Solid').attr({x: 0, y: 0, w: 30, h: 600}); //W side
Crafty.e('Solid').attr({x: 1600, y: 0, w: 30, h: 600}); //E side
//EXIT
Crafty.e('Door').attr({x:1550, y: 250, locked:true, killsNeeded:1, level:'level2'});
Crafty.e('Words').attr({x:50, y:100, w:400}).text("To change the ability click C or X, to use it click SPACE (unless other instruction is given).").textColor('#CCCCCC').textFont({size:'20px'});
Crafty.e('Words').attr({x:100, y:200, w:400}).text("A description of the ability is above the signs.").textColor('#CCCCCC').textColor('#CCCCCC').textFont({size:'20px'});
Crafty.e('Words').attr({x:200, y:250, w:400}).text("Practice using the abilities by defeating the enemy before continuing.").textColor('#CCCCCC').textFont({size:'20px'});
spawnPlayer(200, 550);
spawnEnemy(770, 140);
});
//Level 2 Forest
Crafty.defineScene('level2', function(){
Crafty.background('url(http://orig08.deviantart.net/213e/f/2015/183/3/6/background_practice___forest_by_christin_cat_bat-d8otwc1.png)');
//PLATFORMS
Crafty.e('Solid').attr({x: 0, y: 550, w: 1600, h: 50}).color('#5C3317');
Crafty.e('Solid').attr({x: 1200, y: 440, w: 400, h: 20}).color('#5C3317');
Crafty.e('Solid').attr({x: 1400, y: 330, w: 200, h: 20}).color('#5C3317');
Crafty.e('Solid').attr({x: 600, y: 100, w: 400, h: 50}).color('#5C3317');
//BORDER
Crafty.e('Solid').attr({x: 0, y: 0, w: 30, h: 600}).color('#5C3317'); //W side
Crafty.e('Solid').attr({x: 1600, y: 0, w: 30, h: 600}).color('#5C3317'); //E side
//EXIT
Crafty.e('Door').attr({x:1550, y: 250, locked:true, killsNeeded:1, level:'level3'});
spawnPlayer(200, 550);
spawnEnemy(770, 140);
spawnFire(771,139);
});
/** INITIATIONS & PLAYER FUNCTIONS **/
//start scene
Crafty.enterScene('Start');
//spawns player & misc.
var playerw = 30;
var playerh = 50;
var abilities = ['The classic Sword', 'Super Strength to smash through enemies and walls', 'Unleash your inner minion',
'Body Shield: makes you immune to all damage while activated', 'Roar to briefly stun enemies', 'Suck the life force out of your enemies',
'Heal yourself a bit at a time', 'Darts that gradually poison your enemies to death', 'Arrows of a Centaur',
"Double Jumping - don't need spacebar to use; just press UP key twice", 'Water Blast - can also put out fires',
'Breathe and swim underwater like a fish'];
var spawnPlayer = function(xpos, ypos){
kills = 0; //reset amount of kills so doors can be locked
var player = Crafty.e('PlayerC').attr({x: xpos, y: ypos, w: playerw, h: playerh});
Crafty.viewport.follow(player,0,0); //camera to follow player
//health bar
var healthBarOutline = Crafty.e('2D, Canvas, Color')
.attr({x: -Crafty.viewport._x+18, y: Crafty.viewport._y+25, w: player.maxHealth*2+10, h: 30})
.color('black');
var healthBar = Crafty.e('2D, Canvas, Color')
.attr({x: -Crafty.viewport._x+23, y: Crafty.viewport._y+30, w: player.health*2, h: 20})
.color('green');
//ability slots
var slotBarOutline = Crafty.e('2D, Canvas, Color')
.attr({x: -Crafty.viewport._x+300, y: -Crafty.viewport._y+25, w:490, h:50})
.color('black');
var slotBars = Crafty.e('2D, DOM, Image')
.attr({x: -Crafty.viewport._x+305, y: -Crafty.viewport._y+30, w: 480, h:40})
.image('http://i.imgur.com/oVWgV3l.png');
var slotSelector = Crafty.e('2D, Canvas, Color')
.attr({x: slotBars.x + player.slotSelect*40-40, y: slotBars.y + 40, w: 40, h:10})
.color('white');
var abilityText = Crafty.e('Words').attr({x: slotBarOutline.x, y: slotBarOutline.y - 15, w: 500, h: 40}).text('Your current ability: '+abilities[player.slotSelect-1]).textFont({size:'10px'});
//update health & ability slot bars so they're visible at all times
var updateHealth = function(){
healthBarOutline.destroy();
healthBar.destroy();
slotBarOutline.destroy();
slotBars.destroy();
slotSelector.destroy();
abilityText.destroy();
healthBarOutline = Crafty.e('2D, Canvas, Color')
.attr({x: -Crafty.viewport._x+18, y: -Crafty.viewport._y+25, w: player.maxHealth*2+10, h: 30})
.color('black');
healthBar = Crafty.e('2D, Canvas, Color')
.attr({x: -Crafty.viewport._x+23, y: -Crafty.viewport._y+30, w: player.health*2, h: 20})
.color('green');
slotBarOutline = Crafty.e('2D, Canvas, Color')
.attr({x: -Crafty.viewport._x+300, y: -Crafty.viewport._y+25, w:490, h:50})
.color('black');
slotBars = Crafty.e('2D, DOM, Image')
.attr({x: -Crafty.viewport._x+305, y: -Crafty.viewport._y+30, w: 480, h:40})
.image('http://i.imgur.com/oVWgV3l.png');
slotSelector = Crafty.e('2D, Canvas, Color')
.attr({x: slotBars.x + player.slotSelect*40-40, y: slotBars.y + 40, w: 40, h:10})
.color('white');
abilityText = Crafty.e('Words').attr({x: slotBarOutline.x, y: slotBarOutline.y - 15, w: 500, h: 40}).text('Your current ability: '+abilities[player.slotSelect-1]).textFont({size:'10px'});
//game over screen
if(player.health <= 0){
Crafty.enterScene('Over');
Crafty.viewport._x = 0;
Crafty.viewport._y = 0;
}
}
player.bind('Moved', function(){updateHealth();});
player.onHit('Enemy', function(){updateHealth();});
/** ABILITIES **/
player.bind('KeyDown', function(e) {
updateHealth();
//sword
if(player.slotSelect === 1){
if(e.key === Crafty.keys.SPACE){
Crafty.e('Weapon').attr({x: this._x+playerw, y: this._y + 0.5*playerh, w:37, h:11, strength: 15}).image('http://i.imgur.com/wmyYxCP.png');
};
}
//super strength to KO enemies and smash through certain walls
//gemini???? unleash a demolisher
//body shield makes player immune to all damage
else if(player.slotSelect === 4){
if(e.key === Crafty.keys.SPACE){
player.shield = 1;
player.bind('KeyUp', function(){player.shield = 0;})
}
}
//roar to briefly stun enemies
//suck the life force out of enemies
//healing
else if(player.slotSelect === 7){
if(e.key === Crafty.keys.SPACE){
player.health += 10;
if(player.health > player.maxHealth){player.health = player.maxHealth;}
updateHealth();
}
}
//poison darts that slowly decrease an enemy's health until it dies, once hit (THIS NEEDS WORK)
else if(player.slotSelect === 8){
if(e.key === Crafty.keys.SPACE){
Crafty.e('Projectile').attr({x: this._x, y: this._y + 0.5*playerh, w: 15, h: 10, xspeed: 7*player.dir, strength: 5}).color('#2C7A32')
.onHit('Enemy', function(e){
var etemp = e;
setInterval(function(etemp){etemp[0].obj.health -= this.strength;}, 1000);
});
}
}
//arrows that do the most damage out of all the projectiles
else if(player.slotSelect === 9){
if(e.key === Crafty.keys.SPACE){
Crafty.e('Projectile').attr({x: this._x, y: this._y + 0.3*playerh, w: 25, h: 5, xspeed: 10*player.dir, strength: 10}).color('#6E5023');
}
}
//double jump
else if(player.slotSelect === 10){
if (!this._falling && e.key === Crafty.keys.UP_ARROW) {
this._canJumpAgain = true;}
else if (this._canJumpAgain && e.key === Crafty.keys.UP_ARROW) {
this._up = true;
this._gy = 0;
this._canJumpAgain = false;
}
}
//water blast or tsunami? can also put out fires and push back enemies
else if(player.slotSelect === 11){
if(e.key === Crafty.keys.SPACE){
Crafty.e('Projectile').attr({x: this._x, y: this._y + 0.3*playerh, w: 25, h: 25, xspeed: 8*player.dir, strength: 4}).color('#008B8B');
}
}
//breathe underwater
});
}
/** ENEMY LOGIC **/
var spawnEnemy = function(xpos, ypos){
Crafty.e('Enemy').attr({x: xpos, y: ypos, w: 30, h:50}).color('#000');
}
</script>
</body>
</html>