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After that line /// Triangulation triangle (counter-clockwise winding)
/*
* v3
* /\
* n3/ \n2
* /____\
* v1 n1 v2
*/
struct CDT_EXPORT Triangle
{
VerticesArr3 vertices; ///< triangle's three vertices
NeighborsArr3 neighbors; ///< triangle's three neighbors Note: call Does this answer your question? |
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Hello, I would like to use CDT in the ROOT framework. I am just starting and I am trying to make a small prototype inspired by what I see in the CDT example. ROOt has a C++ interpreter which makes prototyping very easy. The code is the following:
It works fine but I could not find the way to retrieve the triangles after the line
auto t = cdt.triangles;
.Many thanks in advance for any help.
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