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tuning_screens.cpp
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#include "tuning_screens.h"
/// @defgroup tuning Tuning Screens
/// These menus concern the tuning and volume of the GurdyString objects.
/// @warning These functions are hardcoded to expect certain string objects to exist.
/// @{
/// @brief Prompts the user to choose between the primary tunining options: guided tuinings, manual tunings, volume control.
/// @return True if an option was chosen, false otherwise.
bool tuning() {
bool done = false;
while (!done) {
if (use_solfege == 0) {
print_menu_4("Tuning Menu", "G/C, Guided", "D/G, Guided", "Manual Setup", "Volume Control");
} else if (use_solfege == 1) {
print_menu_4("Tuning Menu", "Sol/Do, Guided", "Re/Sol, Guided", "Manual Setup", "Volume Control");
} else {
print_menu_4("Tuning Menu", "G/C (Sol/Do), Guided", "D/G (Re/Sol), Guided", "Manual Setup", "Volume Control");
};
delay(150);
// Check the 1 and 2 buttons
my1Button->update();
my2Button->update();
my3Button->update();
my4Button->update();
my5Button->update();
my6Button->update();
myXButton->update();
if (my1Button->wasPressed()) {
gc_or_dg = true;
done = true;
} else if (my2Button->wasPressed()) {
gc_or_dg = false;
done = true;
} else if (my3Button->wasPressed()) {
manual_tuning_screen();
} else if (my4Button->wasPressed()) {
volume_screen();
} else if (my5Button->wasPressed() || myXButton->wasPressed()) {
return false;
} else if (my6Button->wasPressed()) {
cool_kids_screen();
};
};
tuning_hi_melody();
tuning_low_melody();
tuning_tromp();
tuning_drone();
print_tuning_summary(mystring->getOpenNote(), mylowstring->getOpenNote(),
mytromp->getOpenNote(), mydrone->getOpenNote());
delay(150);
done = false;
while (!done) {
// Check the 1 and 2 buttons
my1Button->update();
my2Button->update();
myAButton->update();
myXButton->update();
if (myAButton->wasPressed() || my1Button->wasPressed()) {
done = true;
return true;
} else if (myXButton->wasPressed() || my2Button->wasPressed()) {
return false;
done = true;
};
};
return true;
};
/// @brief Prompts the user to choose beween high melody string choices.
/// Part of the guided tuining menu tree.
void tuning_hi_melody() {
int base_note;
int choice1;
int choice2;
int choice3;
if (gc_or_dg) {
base_note = Note(g3);
} else {
base_note = Note(d3);
};
choice1 = base_note;
choice2 = base_note + 12;
choice3 = base_note + 24;
print_tuning_choice_3("Choose Hi Melody", choice2, choice3, choice1);
delay(150);
bool done = false;
while (!done) {
my1Button->update();
my2Button->update();
my3Button->update();
myAButton->update();
if (my1Button->wasPressed() || myAButton->wasPressed()) {
mystring->setOpenNote(choice2);
done = true;
} else if (my2Button->wasPressed()) {
mystring->setOpenNote(choice3);
done = true;
} else if (my3Button->wasPressed()) {
mystring->setOpenNote(choice1);
done = true;
};
};
};
/// @brief Prompts the user to choose between low melody string tunings based off the high melody tuning.
/// Part of the guided tuning menu tree.
void tuning_low_melody() {
int base_note = mystring->getOpenNote();
int choice1 = base_note - 12;
int choice2 = base_note;
int choice3 = base_note - 7;
print_tuning_choice_3("Choose Low Melody", choice1, choice2, choice3);
delay(150);
bool done = false;
while (!done) {
my1Button->update();
my2Button->update();
my3Button->update();
myAButton->update();
if (my1Button->wasPressed() || myAButton->wasPressed()) {
mylowstring->setOpenNote(choice1);
done = true;
} else if (my2Button->wasPressed()) {
mylowstring->setOpenNote(choice2);
done = true;
} else if (my3Button->wasPressed()) {
mylowstring->setOpenNote(choice3);
done = true;
};
};
};
/// @brief Prompts the user to choose between trompette string tunings based off the current high melody string tuning.
void tuning_tromp() {
int base_note = mystring->getOpenNote() - 12;
int choice1 = base_note;
int choice2 = base_note + 12;
int choice3 = base_note - 7;
print_tuning_choice_3("Choose Trompette", choice1, choice2, choice3);
delay(150);
bool done = false;
while (!done) {
my1Button->update();
my2Button->update();
my3Button->update();
myAButton->update();
if (my1Button->wasPressed() || myAButton->wasPressed()) {
mytromp->setOpenNote(choice1);
done = true;
} else if (my2Button->wasPressed()) {
mytromp->setOpenNote(choice2);
done = true;
} else if (my3Button->wasPressed()) {
mytromp->setOpenNote(choice3);
done = true;
};
// I think the buzz sounds best between D3 and D4, so this pops
// the buzz tone up and down octaves until it lands there.
int buzz_note = mytromp->getOpenNote();
while (buzz_note > Note(d4)) {
buzz_note -= 12;
};
while (buzz_note < Note(d3)) {
buzz_note += 12;
};
mybuzz->setOpenNote(buzz_note);
};
};
/// @brief Prompts the user to choose between drone string tunings based off the current high melody string tuning.
void tuning_drone() {
int base_note = mystring->getOpenNote() - 12;
int choice1 = base_note - 12;
int choice2 = base_note - 19;
int choice3 = base_note - 7;
print_tuning_choice_3("Choose Drone", choice1, choice2, choice3);
delay(150);
bool done = false;
while (!done) {
my1Button->update();
my2Button->update();
my3Button->update();
myAButton->update();
if (my1Button->wasPressed() || myAButton->wasPressed()) {
mydrone->setOpenNote(choice1);
done = true;
} else if (my2Button->wasPressed()) {
mydrone->setOpenNote(choice2);
done = true;
} else if (my3Button->wasPressed()) {
mydrone->setOpenNote(choice3);
done = true;
};
};
};
/// @brief Prompts the user to choose a string to adjust the tuning of manually.
void manual_tuning_screen() {
while (true) {
print_menu_5("Manual Tuning",
String("Hi Melody - ") + getLongNoteNum(mystring->getOpenNote()),
String("Low Melody - ") + getLongNoteNum(mylowstring->getOpenNote()),
String("Trompette - ") + getLongNoteNum(mytromp->getOpenNote()),
String("Drone - ") + getLongNoteNum(mydrone->getOpenNote()),
String("Buzz - ") + getLongNoteNum(mybuzz->getOpenNote()));
delay(150);
// Check the 1 and 2 buttons
my1Button->update();
my2Button->update();
my3Button->update();
my4Button->update();
my5Button->update();
my6Button->update();
myXButton->update();
if (my1Button->wasPressed()) {
tune_string_screen(mystring);
} else if (my2Button->wasPressed()) {
tune_string_screen(mylowstring);
} else if (my3Button->wasPressed()) {
tune_string_screen(mytromp);
} else if (my4Button->wasPressed()) {
tune_string_screen(mydrone);
} else if (my5Button->wasPressed()) {
tune_string_screen(mybuzz);
} else if (my6Button->wasPressed() || myXButton->wasPressed()) {
return;
};
};
return;
};
/// @brief Prompts the user to manually tune the given string.
/// @param this_string The GurdyString object to be tuned
void tune_string_screen(GurdyString *this_string) {
bool done = false;
int new_note = this_string->getOpenNote();
delay(300);
while (!done) {
print_value_selection("Tuning - " + this_string->getName(), getLongNoteNum(new_note));
my1Button->update();
my2Button->update();
myXButton->update();
if (my1Button->wasPressed()) {
if (new_note > 24) {
new_note -= 1;
delay(300);
};
} else if (my1Button->beingPressed()) {
if (new_note > 24) {
new_note -= 1;
delay(150);
};
} else if (my2Button->wasPressed()) {
if (new_note < 111) {
new_note += 1;
delay(300);
};
} else if (my2Button->beingPressed()) {
if (new_note < 111) {
new_note += 1;
delay(150);
};
} else if (myXButton->wasPressed()) {
this_string->setOpenNote(new_note);
done = true;
};
};
};
// This screen allows the user to make manual changes to each string's volume.
/// @brief Promts the user to choose a string to adjust the volume of manually.
void volume_screen() {
while (true) {
print_menu_6("Volume",
String("Hi Melody - ") + mystring->getVolume(),
String("Low Melody - ") + mylowstring->getVolume(),
String("Trompette - ") + mytromp->getVolume(),
String("Drone - ") + mydrone->getVolume(),
String("Buzz - ") + mybuzz->getVolume(),
String("Key Click - ") + mykeyclick->getVolume());
delay(150);
// Check the 1 and 2 buttons
my1Button->update();
my2Button->update();
my3Button->update();
my4Button->update();
my5Button->update();
my6Button->update();
myXButton->update();
if (my1Button->wasPressed()) {
change_volume_screen(mystring);
} else if (my2Button->wasPressed()) {
change_volume_screen(mylowstring);
} else if (my3Button->wasPressed()) {
change_volume_screen(mytromp);
} else if (my4Button->wasPressed()) {
change_volume_screen(mydrone);
} else if (my5Button->wasPressed()) {
change_volume_screen(mybuzz);
} else if (my6Button->wasPressed()) {
change_volume_screen(mykeyclick);
} else if (myXButton->wasPressed()) {
return;
};
};
return;
};
/// @brief Prompts the user to adjust the volume of the given string.
/// @param this_string The GurdyString object to adjust the volume of
void change_volume_screen(GurdyString *this_string) {
bool done = false;
int new_vol = this_string->getVolume();
delay(300);
while (!done) {
print_value_selection("Volume - " + this_string->getName(), new_vol);
my1Button->update();
my2Button->update();
myXButton->update();
if (my1Button->wasPressed()) {
if (new_vol > 0) {
new_vol -= 1;
delay(300);
};
} else if (my1Button->beingPressed()) {
if (new_vol > 0) {
new_vol -= 1;
delay(100);
};
} else if (my2Button->wasPressed()) {
if (new_vol < 127) {
new_vol += 1;
delay(300);
};
} else if (my2Button->beingPressed()) {
if (new_vol < 127) {
new_vol += 1;
delay(100);
};
} else if (myXButton->wasPressed()) {
this_string->setVolume(new_vol);
done = true;
};
};
};
/// @brief Prompts the user to add additional tones to each string (and buzz).
/// @details This is a "hidden" feature.
void cool_kids_screen() {
while (true) {
print_menu_5("Second String Tones",
String("Hi Mel. - ") + mystring->getGrosString(),
String("Low Mel. - ") + mylowstring->getGrosString(),
String("Tromp. - ") + mytromp->getGrosString(),
String("Drone - ") + mydrone->getGrosString(),
String("Buzz - ") + mybuzz->getGrosString());
delay(150);
// Check the 1 and 2 buttons
my1Button->update();
my2Button->update();
my3Button->update();
my4Button->update();
my5Button->update();
my6Button->update();
myXButton->update();
if (my1Button->wasPressed()) {
if (mystring->getGrosMode() == 3) {
mystring->setGrosMode(0);
} else {
mystring->setGrosMode(mystring->getGrosMode() + 1);
};
} else if (my2Button->wasPressed()) {
if (mylowstring->getGrosMode() == 3) {
mylowstring->setGrosMode(0);
} else {
mylowstring->setGrosMode(mylowstring->getGrosMode() + 1);
};
} else if (my3Button->wasPressed()) {
if (mytromp->getGrosMode() == 3) {
mytromp->setGrosMode(0);
} else {
mytromp->setGrosMode(mytromp->getGrosMode() + 1);
};
} else if (my4Button->wasPressed()) {
if (mydrone->getGrosMode() == 3) {
mydrone->setGrosMode(0);
} else {
mydrone->setGrosMode(mydrone->getGrosMode() + 1);
};
} else if (my5Button->wasPressed()) {
if (mybuzz->getGrosMode() == 3) {
mybuzz->setGrosMode(0);
} else {
mybuzz->setGrosMode(mybuzz->getGrosMode() + 1);
};
} else if (my6Button->wasPressed() || myXButton->wasPressed()) {
return;
};
};
return;
};