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cat.py
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cat.py
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import pygame
from pygame.sprite import Sprite
class Cat(Sprite):
"""A class to manage the feline savior."""
def __init__(self, ai_game):
"""Initialize the cat and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# In Pygame, "rect" = rectangles.
# Load the cat image and get its rect.
self.image = pygame.image.load('images/cat.png')
self.rect = self.image.get_rect()
# Start each new cat at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
# "midbottom" is one of the shortcut properties you can use to place game
# elements; alternatively you can use x- and y-coordinates.
# In Pygame, the origin (0, 0) is at the top-left corner of the screen,
# and coordinates increase as you go down and to the right.
# Store a decimal value for the cat's horizontal position.
self.x = float(self.rect.x)
# Movement flags
self.moving_right = False
self.moving_left = False
def update(self):
"""Update the cat's position based on the movement flags."""
# Update the cat's x value, not the rect.
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.cat_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.cat_speed
# Update rect object from self.x.
self.rect.x = self.x
def blitme(self):
"""Draw the cat at its current location."""
self.screen.blit(self.image, self.rect)
# The position is specified by self.rect.
def center_cat(self):
"""Center the cat on the screen."""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
class CatFace(Sprite):
"""A class to manage the feline savior's 'lives remaining' images."""
def __init__(self, ai_game):
"""Initialize the cat face."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
self.image = pygame.image.load('images/catface.png')
self.rect = self.image.get_rect()