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I'm not specifically interested in driving a "Amethyst feature parity" list down to zero. Its worth having a discussion about "useful Amethyst features", creating new issues for those features, and prioritizing them accordingly. Thats also worth doing for other engines. But making Bevy a "drop in replacement" for Amethyst specifically is a non-goal. |
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Bevy is already "ahead" of Amethyst in some ways, such as, notably, the ECS ergonomics that made Bevy popular. Bevy is also lacking many useful game engine features.
While I don't want this to be treated as a competition, I want to see Bevy offer useful functionality for users in a wide variety of areas, and I think we should strive to improve on what other game engines offer.
Therefore, I think keeping a list of the areas in which Bevy is currently lacking in comparison to Amethyst would be helpful for Bevy development.
Let's use this discussion to track the features Bevy would need "to catch up" to Amethyst, functionality-wise, and file github issues or discussion posts to track each one specifically.
Here are some that I could find:
Fluent
): Localisation Plugin #461. We should offer more than just text/ui localization; see the linked issue. Amethystserde
-deserializable data (like configs, etc.) from asset files, without having to write boilerplate for a custom asset loader: Easy loading of custom structs from RON files (bevy asset serde integration) #1265. Perhaps the ongoing Distill (formerlyatelier-assets
, from Amethyst) integration (Migrate Bevy Asset System to Distill #708) will help with this?Kurinji
is an unofficial bevy crate with some preliminary work on this.font-kit
.bevy_ninepatch
crate.... more?
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