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R_cost.php
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<?php include "prefix.php"?>
<header>Cost <sub>(Attribute)</sub></header>
<article>
<h1>Rules Reference</h1>
<style> .lrr > li:before, .lrr > h2 > li:before {content: '26.' counter(item, decimal);} </style>
<p>Cost is an attribute of some units that is presented on faction sheets and unit upgrade technology cards. A unit’s cost determines the number of resources a player must spend to produce that unit.</p>
<ol class="lrr">
<li>To produce a unit, a player must spend a number of resources equal to or greater than the cost of the unit they are producing.</li>
<li>If the cost is accompanied by two icons – typically for fighters and ground forces – a player produces two of that unit for that cost.</li>
<li>If a unit does not have a cost, it cannot be produced.</li>
<ol><li>Structures do not have costs and are usually placed by resolving the <i>Construction</i> strategy card.</li></ol>
</ol>
<h1>Notes</h1>
<ol class="note">
<li>Whenever a unit is produced, its cost must be paid, unless the effect that is producing the unit explicitly says otherwise.</li>
<li>A player does not have to pay a unit’s cost to resolve that unit’s <sc>Deploy</sc> ability. However, the <sc>Deploy</sc> ability itself may have a cost that must be paid.</li>
</ol>
<h1>Related Topics</h1>
<ul>
<li><a href="/R_modifiers">Modifiers</a></li>
<li><a href="/R_producing_units">Producing Units</a></li>
<li><a href="/R_resources">Resources</a></li>
</ul>
</article>
<?php include "suffix.php"?>