-
Notifications
You must be signed in to change notification settings - Fork 125
/
BitmapDialog.cpp
executable file
·451 lines (369 loc) · 12.5 KB
/
BitmapDialog.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
// BitmapDialog.cpp : implementation file
//
// Created by David Forrester, January 1, 2001
// Feel free to use this code in any way you want.
#include "stdafx.h"
//#include "BmpDlg.h"
#include "BitmapDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBitmapDialog dialog
//----------------------------------------------------------------
// CBitmapDialog :: CBitmapDialog - constructor for CBitmapDialog
//
// Parameters:
// lpszTemplateName - the name of the dialog template resource
// nIDTemplate - the ID of the dialog template resource
// pParentWnd - the parent window
//
// You can leave any or all of the below NULL or 0 to not use it
// lpszResourceName - the name of the bitmap resource to load
// nIDResource - the ID of the bitmap resource to load
// lpszFilename - the filename of the bitmap file to load
// pBitmap - the bitmap to use (user is responsible for handling the bitmap)
// The common constructor for CBitmapDialog
void CBitmapDialog :: Constructor (LPCTSTR lpszResourceName, UINT nIDResource,
LPCTSTR lpszFilename, CBitmap *pBitmap)
{
m_bTransparent = FALSE; // No transparency
m_bStaticTransparent = TRUE; // Static controls are transparent
m_bBitmapCreated = FALSE; // Don't automatically release the bitmap
m_bBitmapExists = FALSE; // IS there a bitmap?
m_bClickAnywhereMove = FALSE; // Clicking anywhere moves
// Create a hollow brush used in making static controls transparent
m_brushHollow = (HBRUSH) GetStockObject (HOLLOW_BRUSH);
// Load a bitmap from a resource name
if (lpszResourceName != NULL)
{
LoadBitmap (lpszResourceName, NULL);
}
// Load a bitmap from a resource ID
else if (nIDResource != 0)
{
LoadBitmap (nIDResource);
}
// Use the passed bitmap
else if (pBitmap != 0)
{
// NOTE: The user is responsible for handling the bitmap
SetBitmap (pBitmap);
}
// else: No bitmap has been created yet
}
CBitmapDialog::CBitmapDialog (LPCTSTR lpszTemplateName, CWnd* pParentWnd,
LPCTSTR lpszResourceName, UINT nIDResource,
LPCTSTR lpszFilename, CBitmap *pBitmap)
: CDialog (lpszTemplateName, pParentWnd)
{
Constructor (lpszResourceName, nIDResource, lpszFilename, pBitmap);
}
CBitmapDialog::CBitmapDialog (UINT nIDTemplate, CWnd* pParentWnd,
LPCTSTR lpszResourceName, UINT nIDResource,
LPCTSTR lpszFilename, CBitmap *pBitmap)
: CDialog (nIDTemplate, pParentWnd)
{
Constructor (lpszResourceName, nIDResource, lpszFilename, pBitmap);
}
CBitmapDialog::CBitmapDialog (LPCTSTR lpszResourceName, UINT nIDResource,
LPCTSTR lpszFilename, CBitmap *pBitmap)
: CDialog ()
{
Constructor (lpszResourceName, nIDResource, lpszFilename, pBitmap);
}
//----------------------------------------------------------------
// CBitmapDialog :: LoadBitmap - load a bitmap from a resource or file
//
// Parameters:
// lpszResourceName - the name of the bitmap resource to load.
// Set this to NULL if you use lpszFilename.
// lpszFilename - the filename of the bitmap file to load.
// Set this to NULL if you use lpszResourceName.
// nIDResource - the ID of the bitmap resource to load
BOOL CBitmapDialog :: LoadBitmap (LPCTSTR lpszResourceName, LPCTSTR lpszFilename)
{
// Release the bitmap if it was created
ReleaseBitmap ();
if (lpszResourceName != NULL)
{
// Load the bitmap from a resource
m_bmBitmap = new CBitmap;
if (!m_bmBitmap->LoadBitmap (lpszResourceName))
return FALSE;
// Automatically delete the object
m_bBitmapCreated = TRUE;
m_bBitmapExists = TRUE;
// Make the window transparent if needed
MakeWindowRgn ();
}
else
{
// Load the bitmap from a file
HBITMAP hbm = (HBITMAP) LoadImage (NULL, lpszFilename, IMAGE_BITMAP, 0, 0,
LR_LOADFROMFILE|LR_CREATEDIBSECTION);
if (hbm == NULL) return FALSE;
// Get the CBitmap object
CopyBitmapFrom (CBitmap::FromHandle(hbm));
//m_bmBitmap = CBitmap::FromHandle (hbm);
}
return TRUE;
}
BOOL CBitmapDialog :: LoadBitmap (UINT nIDResource)
{
// Release the bitmap if it was created
ReleaseBitmap ();
// Load the bitmap
m_bmBitmap = new CBitmap;
if (!m_bmBitmap->LoadBitmap (nIDResource))
return FALSE;
// Automatically delete the object
m_bBitmapCreated = TRUE;
m_bBitmapExists = TRUE;
// Make the window transparent if needed
MakeWindowRgn ();
return TRUE;
}
//----------------------------------------------------------------
// CBitmapDialog :: CopyBitmapFrom - sets the bitmap to a copy
// of a CBitmap.
//
// Parameters:
// pBitmap - a pointer to the bitmap to make a copy of and use.
BOOL CBitmapDialog :: CopyBitmapFrom (CBitmap *pBitmap)
{
// Release the bitmap if it was created
ReleaseBitmap ();
// Get the bitmap information
BITMAP bmSrc;
pBitmap->GetBitmap (&bmSrc);
// Get a DC to the source bitmap
CDC dcSrc;
dcSrc.CreateCompatibleDC (NULL);
CBitmap *bmSrcOld = dcSrc.SelectObject (pBitmap);
// Create a new bitmap
m_bmBitmap = new CBitmap;
if (!m_bmBitmap->CreateCompatibleBitmap (&dcSrc, bmSrc.bmWidth, bmSrc.bmHeight))
return FALSE;
// Get a DC to the destination bitmap
CDC dcDst;
dcDst.CreateCompatibleDC (NULL);
CBitmap *bmDstOld = dcDst.SelectObject (m_bmBitmap);
// Copy the bitmap
dcDst.BitBlt (0, 0, bmSrc.bmWidth, bmSrc.bmHeight, &dcSrc, 0, 0, SRCCOPY);
// Release
dcSrc.SelectObject (bmSrcOld);
dcDst.SelectObject (bmDstOld);
dcSrc.DeleteDC ();
dcDst.DeleteDC ();
// Automatically delete the object
m_bBitmapCreated = TRUE;
m_bBitmapExists = TRUE;
// Make the window transparent if needed
MakeWindowRgn ();
return TRUE;
}
//----------------------------------------------------------------
// CBitmapDialog :: SetBitmap - sets the bitmap
//
// Parameters:
// pBitmap - a pointer to the bitmap to use.
//
// NOTE: This function does not copy the bitmap. You are responsible
// for handling the bitmap. Use CopyBitmapFrom() to copy a bitmap.
void CBitmapDialog :: SetBitmap (CBitmap *pBitmap)
{
// Release the bitmap if it was created
ReleaseBitmap ();
// Set the bitmap
m_bmBitmap = pBitmap;
// The bitmap exists, but was not created
m_bBitmapExists = TRUE;
// Make the window transparent if needed
MakeWindowRgn ();
}
//----------------------------------------------------------------
// CBitmapDialog :: ReleaseBitmap - releases a bitmap if it was
// created using LoadBitmap or CopyBitmapFrom.
void CBitmapDialog :: ReleaseBitmap ()
{
// Make sure that the bitmap was created using LoadBitmap or CopyBitmapFrom
if (m_bBitmapCreated)
{
// Delete the bitmap
m_bmBitmap->DeleteObject ();
delete m_bmBitmap;
// The bitmap has not been created yet
m_bBitmapCreated = FALSE;
}
m_bBitmapExists = FALSE;
}
//----------------------------------------------------------------
// CBitmapDialog :: SetTransparent - sets the dialog's transparent
// state.
void CBitmapDialog :: SetTransparent (BOOL bTransparent)
{
m_bTransparent = bTransparent;
MakeWindowRgn ();
}
void CBitmapDialog :: SetTransColor (COLORREF col)
{
m_colTrans = col;
MakeWindowRgn ();
}
//----------------------------------------------------------------
// CBitmapDialog :: MakeWindowRgn - makes a window region from
// the bitmap and uses it if on transparent mode.
void CBitmapDialog :: MakeWindowRgn ()
{
if (!m_bTransparent)
{
// Set the window region to the full window
CRect rc;
GetWindowRect (rc);
CRgn rgn;
rgn.CreateRectRgn (0, 0, rc.Width(), rc.Height());
SetWindowRgn (rgn, TRUE);
}
else
{
// Set the region to the window rect minus the client rect
CRect rcWnd;
GetWindowRect (rcWnd);
CRgn rgn;
rgn.CreateRectRgn (rcWnd.left, rcWnd.top, rcWnd.right, rcWnd.bottom);
CRect rcClient;
GetClientRect (rcClient);
ClientToScreen (rcClient);
CRgn rgnClient;
rgnClient.CreateRectRgn (rcClient.left, rcClient.top, rcClient.right,
rcClient.bottom);
// Subtract rgnClient from rgn
rgn.CombineRgn (&rgn, &rgnClient, RGN_XOR);
// Get a DC for the bitmap
CDC dcImage;
dcImage.CreateCompatibleDC (NULL);
CBitmap *pOldBitmap = dcImage.SelectObject (m_bmBitmap);
// Get the bitmap for width and height information
BITMAP bm;
m_bmBitmap->GetBitmap (&bm);
// Get window width and height
CRect rc;
GetClientRect (rc);
// Use the minimum width and height
int width = min (bm.bmWidth, rc.Width());
int height = min (bm.bmHeight, rc.Height());
// Use RLE (run-length) style because it goes faster.
// Row start is where the first opaque pixel is found. Once
// a transparent pixel is found, a line region is created.
// Then row_start becomes the next opaque pixel.
int row_start;
// Go through all rows
for (int y=0; y<height; y++)
{
// Start looking at the beginning
row_start = 0;
// Go through all columns
for (int x=0; x<width; x++)
{
// If this pixel is transparent
if (dcImage.GetPixel(x, y) == m_colTrans)
{
// If we haven't found an opaque pixel yet, keep searching
if (row_start == x) row_start ++;
else
{
// We have found the start (row_start) and end (x) of
// an opaque line. Add it to the region.
CRgn rgnAdd;
rgnAdd.CreateRectRgn (rcClient.left+row_start,
rcClient.top+y, rcClient.left+x, rcClient.top+y+1);
rgn.CombineRgn (&rgn, &rgnAdd, RGN_OR);
row_start = x+1;
}
}
}
// If the last pixel is still opaque, make a region.
if (row_start != x)
{
CRgn rgnAdd;
rgnAdd.CreateRectRgn (rcClient.left+row_start, rcClient.top+y,
rcClient.left+x, rcClient.top+y+1);
rgn.CombineRgn (&rgn, &rgnAdd, RGN_OR);
}
}
SetWindowRgn (rgn, TRUE);
}
}
BEGIN_MESSAGE_MAP(CBitmapDialog, CDialog)
//{{AFX_MSG_MAP(CBitmapDialog)
ON_WM_ERASEBKGND()
ON_WM_LBUTTONDOWN()
ON_WM_CTLCOLOR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBitmapDialog message handlers
//----------------------------------------------------------------
// CBitmapDialog :: OnEraseBkgnd - normally erases the background.
// We override this function to replace it with window drawing
// code.
BOOL CBitmapDialog :: OnEraseBkgnd (CDC *pDC)
{
// If no bitmap is loaded, behave like a normal dialog box
if (!m_bBitmapExists)
return CDialog :: OnEraseBkgnd (pDC);
// Get the client rectangle of the window
CRect rc;
GetClientRect (rc);
// Get a DC for the bitmap
CDC dcImage;
dcImage.CreateCompatibleDC (pDC);
CBitmap *pOldBitmap = dcImage.SelectObject (m_bmBitmap);
// Get bitmap width and height
BITMAP bm;
m_bmBitmap->GetBitmap (&bm);
// Use the minimum width and height
int width = min (bm.bmWidth, rc.Width());
int height = min (bm.bmHeight, rc.Height());
// Draw the bitmap as the window background
pDC->BitBlt (0, 0, rc.Width(), rc.Height(), &dcImage, 0, 0, SRCCOPY);
// Release
dcImage.SelectObject (pOldBitmap);
dcImage.DeleteDC ();
// Return value: Nonzero if it erases the background.
return TRUE;
}
//----------------------------------------------------------------
// CBitmapDialog :: OnLButtonDown - left mouse button is clicked
// on the window
void CBitmapDialog::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CDialog::OnLButtonDown(nFlags, point);
// Fool windows into thinking that we clicked on the caption
if (m_bClickAnywhereMove)
PostMessage (WM_NCLBUTTONDOWN, HTCAPTION, MAKELPARAM(point.x,point.y));
}
//----------------------------------------------------------------
// CBitmapDialog :: OnCtlColor - set the colors for controls
HBRUSH CBitmapDialog::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// TODO: Change any attributes of the DC here
// Make static controls transparent
if (m_bStaticTransparent && nCtlColor == CTLCOLOR_STATIC)
{
// Make sure that it's not a slider control
char lpszClassName[256];
GetClassName (pWnd->m_hWnd, lpszClassName, 255);
if (strcmp (lpszClassName, TRACKBAR_CLASS) == 0)
return CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
pDC->SetBkMode (TRANSPARENT);
return m_brushHollow;
}
// TODO: Return a different brush if the default is not desired
return hbr;
}