Question about the MP state, that removes game pause, etc #2056
eq0r
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Hello,
I wanted to ask, which code is responsible for setting the MP state.
In SP, the escape/social club menu will cause a full game pause, etc.
How does it work here in FiveM?
I'm assuming nethook (https://github.com/citizenfx/fivem/blob/master/code/components/gta-net-five/src/NetHook.cpp) is responsible for this.
Would be cool if someone can help on this.
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