From 16fe79a886144ba319f4aa202cefcdd854a83159 Mon Sep 17 00:00:00 2001 From: Cyan Date: Fri, 2 Aug 2024 09:57:46 +0800 Subject: [PATCH] Update native-options.md MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 标题层级与中文手册保持一致 --- versions/3.8/en/editor/publish/native-options.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/versions/3.8/en/editor/publish/native-options.md b/versions/3.8/en/editor/publish/native-options.md index 4af5a90823..f4140f17f0 100644 --- a/versions/3.8/en/editor/publish/native-options.md +++ b/versions/3.8/en/editor/publish/native-options.md @@ -20,11 +20,11 @@ Once enabled, scripts in the project will be encrypted and encapsulated in a .js ![encrypt js](publish-native/encrypt-js.png) -#### Native Engine +### Native Engine Users may choose Cocos Creator’s built-in native engine or their custom typescript engine to deploy to native platforms. Click **Edit** to open the **Preferences** panel and enter the custom engine directory under the **[Engine Manager](../preferences/index.md#engine-manager)** tab. -#### Job System +### Job System Job System is managed by the internal mechanisms and does not require manual modifications. Should such need emerges, please take note: @@ -37,7 +37,7 @@ At the bottom right of the **Build** panel, there are three buttons: **Build**, If you want, you can click the **Link** button between two buttons, and it will turn into an **Arrow**. This means that the next step pointed to by the arrow will be automatically executed after the completion of the previous step. Clicking the arrow again will restore it to its previous state. -### Other Build Options +## Other Build Options To publish to native platforms, you need to install and configure some necessary environments. For more details, please refer to [Setting up Native Development Environment](setup-native-development.md).