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float64.go
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float64.go
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package dynflags
import (
"fmt"
"strconv"
)
type Float64Value struct {
Bound *float64
}
func (f *Float64Value) GetBound() interface{} {
if f.Bound == nil {
return nil
}
return *f.Bound
}
func (i *Float64Value) Parse(value string) (interface{}, error) {
return strconv.ParseFloat(value, 64)
}
func (i *Float64Value) Set(value interface{}) error {
if num, ok := value.(float64); ok {
*i.Bound = num
return nil
}
return fmt.Errorf("invalid value type: expected float64")
}
// Float64 defines a float64 flag with the specified name, default value, and usage description.
// The flag is added to the group's flag list and returned as a *Flag instance.
func (g *ConfigGroup) Float64(name string, value float64, usage string) *Flag {
bound := &value
flag := &Flag{
Type: FlagTypeInt,
Default: value,
Usage: usage,
value: &Float64Value{Bound: bound},
}
g.Flags[name] = flag
g.flagOrder = append(g.flagOrder, name)
return flag
}
// GetFloat64 returns the float64 value of a flag with the given name
func (pg *ParsedGroup) GetFloat64(flagName string) (float64, error) {
value, exists := pg.Values[flagName]
if !exists {
return 0, fmt.Errorf("flag '%s' not found in group '%s'", flagName, pg.Name)
}
if floatVal, ok := value.(float64); ok {
return floatVal, nil
}
return 0, fmt.Errorf("flag '%s' is not a float64", flagName)
}