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The ebitengine does not support changing the mouse cursor, but there are some possibilities, the code below still needs to be tested.
unsigned char pixels[16 * 16 * 4]; memset(pixels, 0xff, sizeof(pixels)); GLFWimage image; image.width = 16; image.height = 16; image.pixels = pixels; GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
The text was updated successfully, but these errors were encountered:
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The ebitengine does not support changing the mouse cursor, but there are some possibilities, the code below still needs to be tested.
The text was updated successfully, but these errors were encountered: