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In the current version, Neko uses a transparent, floating window of the size of the sprite, and the entire window is moved around the screen, creating the illusion of the cat's movement.
Instead of creating a small window, the idea is to create a large, full-screen one and move the cat sprite instead of the entire window. This would make implementing other features like #23 and #9 more straightforward and more compatible with other graphical environments.
The text was updated successfully, but these errors were encountered:
I'll implement this in a separate branch and let you know before pushing this to master. It seems like there are too many people playing with the Neko for me to commit directly to master :D
Okay there is peek which allows it
The mouse pointer is not visible in the screenshot but I can hover over the link and click on it. Checking picom
implementation might be worth it https://github.com/phw/peek
I also remember certain Linux CS:GO cheats which worked as overlay and I remember it working on i3wm
In the current version, Neko uses a transparent, floating window of the size of the sprite, and the entire window is moved around the screen, creating the illusion of the cat's movement.
Instead of creating a small window, the idea is to create a large, full-screen one and move the cat sprite instead of the entire window. This would make implementing other features like #23 and #9 more straightforward and more compatible with other graphical environments.
The text was updated successfully, but these errors were encountered: