-
Notifications
You must be signed in to change notification settings - Fork 0
/
Assembly-UnityScript-firstpass.unityproj
112 lines (111 loc) · 7.59 KB
/
Assembly-UnityScript-firstpass.unityproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{891FA38C-A9FF-AC1F-B3F1-7998F03039A2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_OBSOLETE_API_UPDATING;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WWW;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;RENDER_SOFTWARE_CURSOR;UNITY_WEBGL;ENABLE_TEXTUREID_MAP;ENABLE_IL2CPP;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
<None Include="Assets\Plugins\Android\facebook\res\values\attrs.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_activity_circle_row.xml" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-iw\strings.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_picker_top_button.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_search_box.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-ldpi\dimens.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values\colors.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_friendpickerfragment.xml" />
<None Include="Assets\Plugins\Android\facebook\bin\proguard.txt" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_top_button.xml" />
<None Include="Assets\EZParallax\EZParallax_Version_Notes.txt" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_usersettingsfragment.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_checkbox.xml" />
<None Include="Assets\Plugins\Android\facebook\bin\R.txt" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_title_bar_stub.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values\strings.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_picker_item_background.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_image.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_top_background.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-hdpi\dimens.xml" />
<None Include="Assets\Plugins\Android\facebook\build.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_button_blue.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_picker_list_selector.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_search_bar_layout.xml" />
<None Include="Assets\Plugins\Android\facebook\bin\AndroidManifest.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_login_activity_layout.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-mdpi\dimens.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_list_section_header.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_title_bar.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_usersettingsfragment_background_gradient.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_placepickerfragment.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_placepickerfragment_list_row.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values\drawables.xml" />
<None Include="Assets\Plugins\Android\facebook\proguard-project.txt" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_loginbutton_silver.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_picker_list_selector_background_transition.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-he\strings.xml" />
<None Include="Assets\Plugins\Android\facebook\AndroidManifest.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-es\strings.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_button_check.xml" />
<None Include="Assets\EZParallax\EZParallax_README.txt" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_list_row.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values\styles.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-xhdpi\dimens.xml" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="IFacebook">
<HintPath>/Users/arzynik/Development/ios/cluckbutton-tap/Assets/Facebook/Scripts/IFacebook.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>