-
Notifications
You must be signed in to change notification settings - Fork 0
/
snake.py
172 lines (146 loc) · 3.95 KB
/
snake.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
#imports
import turtle
import time
import random
delay = 0.1
#scores
score = 0
high_score = 0
#set up screen
wn = turtle.Screen()
wn.title("Hunter Bot")
wn.bgcolor('white')
wn.setup(width=1920, height=1080)
wn.tracer(0)
#snake head
head = turtle.Turtle()
head.speed(0)
head.shape("circle")
head.color("blue")
head.penup()
head.goto(0,0)
head.direction = "up"
#snake food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(940, 530)
segments = []
# Initial segments
for _ in range(3):
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("circle")
new_segment.color("green")
new_segment.penup()
segments.append(new_segment)
#scoreboards
sc = turtle.Turtle()
sc.speed(0)
sc.shape("circle")
sc.color("black")
sc.penup()
sc.hideturtle()
sc.goto(0,260)
sc.write("Score: 0 High Score: 0", align = "center", font=("PressStart2P", 24, "normal"))
#Functions
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y+20)
if head.direction == "down":
y = head.ycor()
head.sety(y-20)
if head.direction == "left":
x = head.xcor()
head.setx(x-20)
if head.direction == "right":
x = head.xcor()
head.setx(x+20)
# Keyboard bindings
wn.listen()
wn.onkeypress(go_up, "Up")
wn.onkeypress(go_down, "Down")
wn.onkeypress(go_left, "Left")
wn.onkeypress(go_right, "Right")
#MainLoop
while True:
wn.update()
#check collision with border area
if head.xcor()>950 or head.xcor()<-950 or head.ycor()>530 or head.ycor()<-530:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
#hide the segments of body
for segment in segments:
segment.goto(1000,1000) #out of range
#clear the segments
segments.clear()
#reset score
score = 0
#reset delay
delay = 0.1
sc.clear()
sc.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("ds-digital", 24, "normal"))
#check collision with food
if head.distance(food) <20:
# move the food to random place
x = random.randint(-940,940)
y = random.randint(-530,530)
food.goto(x,y)
#add a new segment to the head
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("circle")
new_segment.color("green")
new_segment.penup()
segments.append(new_segment)
#shorten the delay
delay -= 0.001
#increase the score
score += 10
if score > high_score:
high_score = score
sc.clear()
sc.write("Score: {} High Score: {}".format(score,high_score), align="center", font=("ds-digital", 24, "normal"))
#move the segments in reverse order
for index in range(len(segments)-1,0,-1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x,y)
#move segment 0 to head
if len(segments)>0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x,y)
move()
#check for collision with body
for segment in segments:
if segment.distance(head)<20:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
#hide segments
for segment in segments:
segment.goto(1000,1000)
segments.clear()
score = 0
delay = 0.1
#update the score
sc.clear()
sc.write("Score: {} High Score: {}".format(score,high_score), align="center", font=("ds-digital", 24, "normal"))
time.sleep(delay)