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After setting setActiveHooks(RAPIER.ActiveHooks.FILTER_CONTACT_PAIRS), the RigidBody will pass through regardless of the return value of filterContactPair. #301

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dayechen opened this issue Dec 30, 2024 · 0 comments

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@dayechen
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collider.setActiveHooks(RAPIER.ActiveHooks.FILTER_CONTACT_PAIRS);
this.world.step(this.eventQueue, {
filterContactPair: (collider1: ColliderHandle, collider2: ColliderHandle, body1: RigidBodyHandle, body2: RigidBodyHandle) => {
return SolverFlags.COMPUTE_IMPULSE; // SolverFlags.EMPTY
},
filterIntersectionPair: (collider1, collider2, body1, body2) => {
return true;
}
});
I need to make a platform that can be crossed in one direction. How should I do it

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