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We could have a king-of-the-hill script, with a moving hill (hill moving along roads, or even racetracks / uneven terrain where certain vehicles are beneficial).
The hill could move at driving speeds OR at walking speeds. This would force players to use different strategies (ram people out of zone OR attack people by shooting).
It would also avoid that players only camp near starfish island or downtown.
The path-nodes of the hill could also be used to respawn players nearby, to avoid long driving. As we'd need cars anyway, we could also spawn players next to those.
The car spawns could also be influenced by players spawn class (influence spawning of helicopter, bikes, offroad vehicles, secured vehicles or good weapons).
I have not seen this in VC-MP yet, and I think it could work pretty nicely.
The text was updated successfully, but these errors were encountered:
We could have a king-of-the-hill script, with a moving hill (hill moving along roads, or even racetracks / uneven terrain where certain vehicles are beneficial).
The hill could move at driving speeds OR at walking speeds. This would force players to use different strategies (ram people out of zone OR attack people by shooting).
It would also avoid that players only camp near starfish island or downtown.
The path-nodes of the hill could also be used to respawn players nearby, to avoid long driving. As we'd need cars anyway, we could also spawn players next to those.
The car spawns could also be influenced by players spawn class (influence spawning of helicopter, bikes, offroad vehicles, secured vehicles or good weapons).
I have not seen this in VC-MP yet, and I think it could work pretty nicely.
The text was updated successfully, but these errors were encountered: