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Describe the bug
In the PreviewDialog.gd there is a text that is not possible to translate and that should be "translatable", which is the text that displays what was loaded from the preview window
To Reproduce
Steps to reproduce the behavior:
Go to tabletop-club/game/Scripts/Game/UI/Dialogs/PreviewDialog.gd
Ah, good spot! I thought that the strings would have been translatable since they appear in the translation templates, but apparently the variables being exported isn't enough for Godot to actually replace them at runtime...
I've recently re-written the entire window that this script references, so this should not longer be a problem when the re-write is merged into the master branch.
Describe the bug
In the
PreviewDialog.gd
there is a text that is not possible to translate and that should be "translatable", which is the text that displays what was loaded from the preview windowTo Reproduce
Steps to reproduce the behavior:
tabletop-club/game/Scripts/Game/UI/Dialogs/PreviewDialog.gd
See line 70 and 72 where the text is changed
Expected behavior
Change to this, and add the possibility to translate the "Loaded %s." and "Loaded %d assets."
Screenshots
See Expected Behavior
Environment
Windows 10 Pro 22H2
Version
master
Additional context
The text was updated successfully, but these errors were encountered: