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AIThread.h
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AIThread.h
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// AIThread.h : header file
//
// Pandora Bot v2.0
// By Darrin W. Cullop (dcullop@arizona.edu)
//
// Copyright (c) 1998-1999 by Darrin W. Cullop. All Rights Reserved.
//
// Permission to use, copy and distribute unedited copies of this whole
// document is hereby granted, provided that no fee is charged for the
// use or availability of this document (other than the normal connection
// costs for on-line services, if applicable). The above copyright notice
// and this permission notice must be left intact in all copies of this
// document. Short excerpts of this document may be quoted in discussion
// groups or mailing list articles, as long as a reference to the full
// document is given.
//
// Commercial distribution of this document, in whole or in part,
// requires prior agreement with the author. Commercial distribution
// includes any means by which the user has to pay either for the support
// (e.g. book, newsletter or CD-ROM) or for the document itself.
//
// Unauthorized commercial distribution is prohibited.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_AITHREAD_H__81F028E1_D8AA_11D0_97F8_000000000000__INCLUDED_)
#define AFX_AITHREAD_H__81F028E1_D8AA_11D0_97F8_000000000000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "BotThread.h"
#include "AdvTime.h"
#include "BotMove.h"
#include "GameState.h"
#include "BotAI.h"
/////////////////////////////////////////////////////////////////////////////
// CAIThread Defines
/////////////////////////////////////////////////////////////////////////////
// CAIThread class definition
class CAIThread : public CBotThread, public CBotAI
{
DECLARE_DYNCREATE(CAIThread)
// Attributes
private:
void (CAIThread::*m_pDoMove)();
// Construction / Destruction
public:
CAIThread();
virtual ~CAIThread();
// Standard Programmed Moves
private:
void RespawnOne();
void RespawnTwo();
void NewInventoryMove();
void NormalMove();
void RandomMove();
// Operations
private:
void GetAttackTarget();
void GetMoveTarget();
void SelectMove();
void UpdateInfo( const UINT& );
void ComputeMove();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAIThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual void OnNetworkBeginLevel();
virtual void OnNetworkEndLevel();
virtual void OnTimerSendMove() { ComputeMove(); };
virtual void OnEntityUpdateActive( const WORD );
virtual void OnEntityUpdateRemove( const WORD );
virtual void OnPlayerUpdateActive( const BYTE );
virtual void OnPlayerUpdateRemove( const BYTE );
virtual void OnPlayerUpdateFrame( const BYTE );
virtual void OnPlayerKilled( const BYTE );
virtual void OnBotKilled( const WORD );
virtual void OnBotRespawned();
virtual void OnBotUpdateAttackTarget();
virtual void OnBotUpdateInventory();
virtual void OnBotUpdateGunIndex();
virtual void OnBotUpdateOrigin();
virtual void OnBotUpdateVelocity();
virtual void OnBotPickupItem();
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CAIThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
// CAIThread Overrides
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AIThread_H__81F028E1_D8AA_11D0_97F8_000000000000__INCLUDED_)