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Bot.h
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Bot.h
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// Bot.h: interface for the CBot class.
//
// Pandora Bot v2.0
// By Darrin W. Cullop (dcullop@arizona.edu)
//
// Copyright (c) 1998-1999 by Darrin W. Cullop. All Rights Reserved.
//
// Permission to use, copy and distribute unedited copies of this whole
// document is hereby granted, provided that no fee is charged for the
// use or availability of this document (other than the normal connection
// costs for on-line services, if applicable). The above copyright notice
// and this permission notice must be left intact in all copies of this
// document. Short excerpts of this document may be quoted in discussion
// groups or mailing list articles, as long as a reference to the full
// document is given.
//
// Commercial distribution of this document, in whole or in part,
// requires prior agreement with the author. Commercial distribution
// includes any means by which the user has to pay either for the support
// (e.g. book, newsletter or CD-ROM) or for the document itself.
//
// Unauthorized commercial distribution is prohibited.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BOT_H__CA903384_CF11_11D1_AF1C_0060080A5FD2__INCLUDED_)
#define AFX_BOT_H__CA903384_CF11_11D1_AF1C_0060080A5FD2__INCLUDED_
#include "Player.h"
#include "PlayerInfo.h"
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CWeaponSpec;
class CMapPoint;
class CBot : public CPlayer
{
DECLARE_DYNCREATE(CBot)
// Attributes
private:
const CPlayer* m_pAttackTarget;
const CMapPoint* m_pMoveTarget;
CPlayerInfo* m_pPastInfos[MAX_FRAMES];
CPlayerInfo m_piCurrentInfo;
WORD m_nItems[MAX_ITEMS];
WORD m_nDeaths;
UINT m_nAIInfo;
// Construction / Destruction
public:
CBot() { Clear(); };
virtual ~CBot() { Reset(); };
// Data Manipulation
public:
// Get Functions
const CPlayer* GetAttackTarget() { return m_pAttackTarget; };
const CMapPoint* GetMoveTarget() { return m_pMoveTarget; };
const WORD& GetItemCount( const BYTE nIndex ) const { return m_nItems[nIndex]; };
const CVector& GetOrigin() const { return m_piCurrentInfo.GetOrigin(); };
const CVector& GetVelocity() const { return m_piCurrentInfo.GetVelocity(); };
const WORD& GetDeaths() const { return m_nDeaths; };
const UINT& GetAIInfo() const { return m_nAIInfo; };
CPlayerInfo& GetPlayerInfo() { return m_piCurrentInfo; };
CPlayerInfo* GetPlayerInfoPtr() { return &m_piCurrentInfo; };
// Set Functions
void SetAttackTarget( const CPlayer* pNew ) { if ( pNew != m_pAttackTarget) { m_pAttackTarget = pNew; OnUpdateAttackTarget(); } };
void SetMoveTarget( const CMapPoint* pNew ) { if ( pNew != m_pMoveTarget ) { m_pMoveTarget = pNew; OnUpdateMoveTarget(); } };
void SetAIInfo( const UINT& nNew ) { if ( nNew != m_nAIInfo ) { m_nAIInfo = nNew; OnUpdateAIInfo(); } };
void SetItemCount( const BYTE , const WORD );
// Overrides
public:
virtual void AfterUpdate();
virtual void BeforeUpdate( const UINT&, const UINT& );
virtual void Clear();
virtual void NewFrame( const UINT&, const UINT& );
virtual void Reset();
private:
virtual void Post( const UINT& );
// Overridable Update Events
private:
virtual void OnActive() { Post( QB_BOT_UPDATE_ACTIVE ); };
virtual void OnRemove() { Post( QB_BOT_UPDATE_REMOVE ); };
virtual void OnMuzzleFlash() { Post( QB_BOT_MUZZLEFLASH ); };
virtual void OnMuzzleFlash2() { Post( QB_BOT_MUZZLEFLASH2 ); };
virtual void OnRespawned() { Post( QB_BOT_RESPAWNED ); };
virtual void OnUpdateSkin() { Post( QB_BOT_UPDATE_SKIN ); };
virtual void OnUpdateName() { Post( QB_BOT_UPDATE_NAME ); };
virtual void OnUpdateWeapon() { Post( QB_BOT_UPDATE_WEAPON ); };
virtual void OnUpdateFrags();
virtual void OnKilled();
// Added for CBot
virtual void OnPickupItem() { Post( QB_BOT_PICKUP_ITEM ); };
virtual void OnUpdateAttackTarget();
virtual void OnUpdateMoveTarget();
virtual void OnUpdateAIInfo();
virtual void OnUpdateHealth();
virtual void OnUpdateAmmo();
// Added for CPlayerInfo
public:
virtual void OnUpdateGunIndex() { Post( QB_BOT_UPDATE_GUN_INDEX ); };
virtual void OnUpdateOrigin() { Post( QB_BOT_UPDATE_ORIGIN ); };
virtual void OnUpdateVelocity() { Post( QB_BOT_UPDATE_VELOCITY ); };
virtual void OnUpdateStat( const BYTE& );
};
//////////////////////////////////////////////////////////////////////
// Inline Functions
//////////////////////////////////////////////////////////////////////
inline void CBot::Post( const UINT& nMsgID )
{
ASSERT( m_pBotSys != NULL );
m_pBotSys->PostSystemMessage( nMsgID, NULL, 0 );
}
inline void CBot::OnUpdateStat( const BYTE& nIndex )
{
switch( nIndex )
{
case STAT_HEALTH:
OnUpdateHealth();
break;
case STAT_FRAGS:
OnUpdateFrags();
break;
case STAT_AMMO:
OnUpdateAmmo();
break;
case STAT_PICKUP_STRING:
OnPickupItem();
break;
}
}
inline void CBot::OnUpdateFrags()
{
m_pBotSys->PostSystemMessage( QB_BOT_UPDATE_FRAGS, NULL, m_piCurrentInfo.GetStat(STAT_FRAGS) );
}
inline void CBot::OnKilled()
{
SetAttackTarget( NULL );
SetMoveTarget( NULL );
m_pBotSys->PostSystemMessage( QB_BOT_KILLED, NULL, m_nDeaths );
}
inline void CBot::OnUpdateAttackTarget()
{
m_pBotSys->PostSystemMessage( QB_BOT_UPDATE_ATTACK_TARGET, NULL, (UINT)m_pAttackTarget );
}
inline void CBot::OnUpdateMoveTarget()
{
m_pBotSys->PostSystemMessage( QB_BOT_UPDATE_MOVE_TARGET, NULL, (UINT)m_pMoveTarget );
}
inline void CBot::OnUpdateAIInfo()
{
m_pBotSys->PostSystemMessage( QB_BOT_UPDATE_AI_INFO, NULL, m_nAIInfo );
}
inline void CBot::OnUpdateHealth()
{
if ( m_piCurrentInfo.GetStat(STAT_HEALTH) > 0 )
{
if ( IsDead() )
{
m_bDead = FALSE;
OnRespawned();
}
}
else
{
if (! IsDead() )
{
m_bDead = TRUE;
m_nDeaths++;
OnKilled();
}
}
m_pBotSys->PostSystemMessage( QB_BOT_UPDATE_HEALTH, NULL, m_piCurrentInfo.GetStat(STAT_HEALTH) );
}
inline void CBot::OnUpdateAmmo()
{
m_pBotSys->PostSystemMessage( QB_BOT_UPDATE_AMMO, NULL, m_piCurrentInfo.GetStat(STAT_AMMO) );
}
#endif // !defined(AFX_BOT_H__CA903384_CF11_11D1_AF1C_0060080A5FD2__INCLUDED_)