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MoveList.h
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MoveList.h
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// MoveList.h: interface for the CMoveList class.
//
// Pandora Bot v2.0
// By Darrin W. Cullop (dcullop@arizona.edu)
//
// Copyright (c) 1998-1999 by Darrin W. Cullop. All Rights Reserved.
//
// Permission to use, copy and distribute unedited copies of this whole
// document is hereby granted, provided that no fee is charged for the
// use or availability of this document (other than the normal connection
// costs for on-line services, if applicable). The above copyright notice
// and this permission notice must be left intact in all copies of this
// document. Short excerpts of this document may be quoted in discussion
// groups or mailing list articles, as long as a reference to the full
// document is given.
//
// Commercial distribution of this document, in whole or in part,
// requires prior agreement with the author. Commercial distribution
// includes any means by which the user has to pay either for the support
// (e.g. book, newsletter or CD-ROM) or for the document itself.
//
// Unauthorized commercial distribution is prohibited.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MOVELIST_H__1BCFA4C2_D98D_11D1_AF1D_0060080A5FD2__INCLUDED_)
#define AFX_MOVELIST_H__1BCFA4C2_D98D_11D1_AF1D_0060080A5FD2__INCLUDED_
#include "MoveData.h"
#include "BotMove.h"
#include "PandoraDefs.h"
#include <AfxMT.h>
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CMoveList
{
// Attributes
private:
float m_nTotalTime;
UINT m_nTotalMoves;
CMoveData* m_pMoves[MOVE_FRAMES];
CObList m_lstSentMoves;
CVector m_vDeltaOrigin;
CAdvTime m_tLastSent;
CCriticalSection m_csLock;
// Construction / Destruction
public:
CMoveList();
virtual ~CMoveList();
// Data Manipulation
public:
CMoveData* GetMoveFrame( const BYTE );
const CVector& GetDeltaOrigin() const { return m_vDeltaOrigin; };
// Operations
public:
float AverageMoveTime() const { return ( (m_nTotalMoves==0) ? 0.0f : (m_nTotalTime / (float)m_nTotalMoves) ); };
void ComputeDeltaOrigin( const float& );
void NewMove( const CBotMove&, const CVector& );
void BeginLevel();
void Clear();
void Reset();
private:
void AddFrame( CMoveData* );
// Multithreaded Protection
public:
void Lock() { m_csLock.Lock(); };
void Unlock() { m_csLock.Unlock(); };
};
#endif // !defined(AFX_MOVELIST_H__1BCFA4C2_D98D_11D1_AF1D_0060080A5FD2__INCLUDED_)