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PlayerInfo.cpp
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PlayerInfo.cpp
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// PlayerInfo.cpp: implementation of the CPlayerInfo class.
//
// Pandora Bot v2.0
// By Darrin W. Cullop (dcullop@arizona.edu)
//
// Copyright (c) 1998-1999 by Darrin W. Cullop. All Rights Reserved.
//
// Permission to use, copy and distribute unedited copies of this whole
// document is hereby granted, provided that no fee is charged for the
// use or availability of this document (other than the normal connection
// costs for on-line services, if applicable). The above copyright notice
// and this permission notice must be left intact in all copies of this
// document. Short excerpts of this document may be quoted in discussion
// groups or mailing list articles, as long as a reference to the full
// document is given.
//
// Commercial distribution of this document, in whole or in part,
// requires prior agreement with the author. Commercial distribution
// includes any means by which the user has to pay either for the support
// (e.g. book, newsletter or CD-ROM) or for the document itself.
//
// Unauthorized commercial distribution is prohibited.
//
//////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "Pandora.h"
#include "PlayerInfo.h"
#include "Bot.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Static Variables
//////////////////////////////////////////////////////////////////////
CBot* CPlayerInfo::m_pBot = NULL;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CPlayerInfo::CPlayerInfo()
{
Clear();
}
CPlayerInfo::~CPlayerInfo()
{
}
//////////////////////////////////////////////////////////////////////
// Data Manipulation
//////////////////////////////////////////////////////////////////////
const float& CPlayerInfo::GetBlend( const BYTE nIndex ) const
{
ASSERT( nIndex < MAX_BLENDS );
return ( m_nBlend[nIndex] );
}
const short& CPlayerInfo::GetStat( const BYTE nIndex ) const
{
ASSERT( nIndex < MAX_STATS );
return ( m_nStats[nIndex] );
}
float& CPlayerInfo::GetSetBlend( const BYTE nIndex )
{
ASSERT( nIndex < MAX_BLENDS );
return ( m_nBlend[nIndex] );
}
void CPlayerInfo::SetGunIndex( const BYTE& nNew )
{
if ( nNew != m_nGunIndex )
{
m_nGunIndex = nNew;
m_pBot->OnUpdateGunIndex();
}
}
void CPlayerInfo::SetStat( const BYTE& nIndex, const short& nValue )
{
ASSERT( nIndex < MAX_STATS );
if ( m_nStats[nIndex] != nValue )
{
m_nStats[nIndex] = nValue;
m_pBot->OnUpdateStat( nIndex );
}
}
void CPlayerInfo::SetVelocity( const CVector& vNew )
{
if ( vNew != m_vVelocity )
{
m_vVelocity = vNew;
m_pBot->OnUpdateVelocity();
}
}
void CPlayerInfo::SetOrigin( const CVector& vNew )
{
if ( vNew != m_vOrigin )
{
m_vOrigin = vNew;
m_pBot->OnUpdateOrigin();
}
}
//////////////////////////////////////////////////////////////////////
// Operations
//////////////////////////////////////////////////////////////////////
void CPlayerInfo::Clear()
{
m_nFOV = 0;
m_nGravity = 0;
m_nGunFrame = 0;
m_nGunIndex = 0;
m_nMoveFlags = 0;
m_nMoveTime = 0;
m_nRenderFlags = 0;
m_vDeltaAngles.Clear();
m_vGunAngles.Clear();
m_vGunOffset.Clear();
m_vKickAngles.Clear();
m_vOrigin.Clear();
m_vViewAngles.Clear();
m_vViewOffset.Clear();
ZeroMemory( m_nBlend, MAX_BLENDS*sizeof(float) );
ZeroMemory( m_nStats, MAX_STATS*sizeof(short) );
}
void CPlayerInfo::Copy( const CPlayerInfo* pCopy )
{
/*
m_nFOV = pCopy->GetFOV();
m_nGravity = pCopy->GetGravity();
m_nGunFrame = pCopy->GetGunFrame();
m_nGunIndex = pCopy->GetGunIndex();
m_nMoveFlags = pCopy->GetMoveFlags();
m_nMoveTime = pCopy->GetMoveTime();
m_nRenderFlags = pCopy->GetRenderFlags();
m_vDeltaAngles = pCopy->GetDeltaAngles();
m_vGunAngles = pCopy->GetGunAngles();
m_vGunOffset = pCopy->GetGunOffset();
m_vKickAngles = pCopy->GetKickAngles();
m_vOrigin = pCopy->GetOrigin();
m_vViewAngles = pCopy->GetViewAngles();
m_vViewOffset = pCopy->GetViewOffset();
CopyMemory( m_nBlend, pCopy->GetBlendPtr(), MAX_BLENDS*sizeof(float) );
CopyMemory( m_nStats, pCopy->GetStatPtr(), MAX_STATS*sizeof(short) );
*/
CopyMemory( this, pCopy, sizeof(CPlayerInfo) );
}
void CPlayerInfo::Copy( const CPlayerInfo& rCopy )
{
Copy( &rCopy );
}
//////////////////////////////////////////////////////////////////////
// End of PlayerInfo.cpp
//////////////////////////////////////////////////////////////////////