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mainwindow.h
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/** @Copyright 2015 seancode */
#ifndef MAINWINDOW_H_
#define MAINWINDOW_H_
#include <QMainWindow>
#include <QSharedPointer>
#include "./worldinfo.h"
#include "./world.h"
#include "./settingsdialog.h"
#include "./infodialog.h"
#include "./killdialog.h"
#include "./findchests.h"
#include "./hilitedialog.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void openWorld();
void save();
void selectPlayer();
void showAbout();
void findItem();
void hiliteBlock();
void worldInfo();
void worldKills();
void showSettings();
void resetPaths();
void setNPCs(bool loaded);
void jumpNPC();
void showError(QString msg);
private:
void scanWorlds();
void scanPlayers();
QString worldName(QString path);
QString playerName(QString path);
Ui::MainWindow *ui;
QSharedPointer<World>world;
SettingsDialog *settings;
InfoDialog *info;
KillDialog *kills;
FindChests *findChests;
HiliteDialog *hilite;
};
#endif // MAINWINDOW_H_