You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Dying from fall damage because you happened to walk too close to a skeleton sounds really obnoxious.
Some potential solutions:
If any hostile mob is within 25 blocks, you slowly float downward, giving you time to snipe the monster with your bow and return to flight.
You can fly around freely, but if you try to attack a mob (or get damaged by one) you get teleported to the ground. You can't fly again until that mob is dead or loses agro.
You can't fly while there's a boss monster anywhere in the beacon's radius. When this happens, you get teleported to the ground and can't fly until it's dead or out of range. This would apply to anything with the 'isBoss' tag, which most mods use.
Those are some pretty good ideas all around. I'd personally opt for points 2 & 3
You do stay invulnerable to fall damage until you touch the ground by the way, but you'd fall out of your floating island all the time just because a spot wasn't lit enough so it's still annoying
I think point 2 & 3 will be enough to prevent cheezing
I think 3 is the best option personally. Once you have a beacon, you've earned a little peace and quiet. Bosses would still be a challenge, as would exploring other dimensions.
This has been requested on the curseforge thread https://www.curseforge.com/minecraft/mc-mods/magic-feather#c25
I think it would be off by default
The text was updated successfully, but these errors were encountered: