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most things (including DirectInput) can boil down to a waitable HANDLE, then WaitForMultipleObjects()
timers can either be implemented via CreateWaitableTimer() + SetWaitableTimer(), or by keeping track of them and using the timeout for WaitForMultipleObjects()
if windows are created (eg for a system tray icon), the event loop must run in the thread that owns the window, and use MsgWaitForMultipleObjects()
This is to allow:
co_await winrt::resume_after(std::chrono::milliseconds(100));
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