Replies: 5 comments
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There is one irregularity: I guess, unpromoted pawns of the opponent should be flipped vertically to reflect graphically their rules of movement. So maybe all opponent pieces should be flipped. If this is a problem for the two-colored armies, I can make both sides of grey color. Just with slightly different shades and with the opposite rotation. Also adding Mayan ornaments at the bottom of the icons to vividly mark their orientation. |
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This is wonderful! No need to make both sides of grey color at all. |
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This is great! I actually intended to make something like this, but never got around to it, especially for how much work it is. But you carried on the spirit :) Regarding promotable pieces, there are two ways to tackle them:
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Thanks for the positive reaction, guys! @gbtami I did a PR, or started it, but there are some strange conflicts with files I never touched. Do I need to resolve them? I almost forgot how to use Git. Had no idea you'd want me to use it when I started to create the pieces. The images are in svg format. I chose the 1st variation above, since you didn't tell me which one you like better. @CouchTomato87 OK, I hope you'll make it work. I just wanted to add the images, and not to modify the functionality. |
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@Coatll btw I like your simple board as well. Can you commit/PR it as well please? |
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Hi,
I can see that Chak has only one set of pieces, and their style doesn't quite feel to me to fit the setting. So I made another one, trying to make the pieces similar to Mayan glyphs and also suggestive for the movement rules.
The points and lines at the sides of the icons indicate the rules of movement. The pictographs in the icon centers help identify the pieces.
Let me explain the identification:
This is how it looks on a board. I have made two slightly different versions, Can't decide which one is better.
I really hope you'll like it. Can you add it to the game?
(I have created a repository for it, I don't know any other way to upload and link images or files here.)
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