From 51888aa3f2a4b131aa9236a3a158be9bee03bd78 Mon Sep 17 00:00:00 2001 From: Gerhard Stein Date: Fri, 20 Oct 2023 21:15:34 +0200 Subject: [PATCH] Version adjustment --- CMakeLists.txt | 2 +- changelog.txt | 4 ++++ version.h | 4 ++-- 3 files changed, 7 insertions(+), 3 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 4a8d315ab..b3e7d03b6 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -145,7 +145,7 @@ endif() # Since shell script get_version is not processed properly on windows, we have to define manually here. # TODO: Better system for defining the version -set(CG_VERSION "3.4.9") +set(CG_VERSION "3.5.0") MESSAGE(STATUS "Preparing the Build-System for Commander Genius" ) execute_process(COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/get_version.sh OUTPUT_VARIABLE CG_VERSION) diff --git a/changelog.txt b/changelog.txt index 282f13f8e..056568636 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,7 @@ +v3.5.0: +------- +- Switch builds work again. + v3.4.0: ------- - New Resolution system. You can configure a relative resolution for the launcher but also for every game. diff --git a/version.h b/version.h index 07a1221b8..a72071bcb 100644 --- a/version.h +++ b/version.h @@ -1,7 +1,7 @@ #ifndef CG_VERSION_H #define CG_VERSION_H -#define CGVERSION "3.4.9-Release" -#define CGVERSIONCODE 349000 +#define CGVERSION "3.5.0-Release" +#define CGVERSIONCODE 350000 #endif