All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
1.2.0 - 2024-06-26
- Updated add-on for Godot 4.2.2.
- Anisotropic filtering is now used to improve quality.
- To ensure the best possible quality, it's recommended to set the Anisotropic Filtering Level project setting to 16× (default is 4×).
1.1.1 - 2022-06-26
1.1.0 - 2022-03-21
- New AntialiasedPolygon2D helper node.
- Can be used to draw 2D antialiased polygons on any platform and rendering backend, regardless of whether HDR is enabled.
- Keeps a Polygon2D and an internal Line2D node with an antialiased texture in sync.
- New AntialiasedRegularPolygon2D helper node.
- Can be used to draw circles, hexagons, or any other regular polygon.
- The X/Y size and angle coverage can be adjusted.
- Initial versioned release.