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snake.cpp
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snake.cpp
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#include "snake.h"
#include <pthread.h>
#include <iostream>
#include <vector>
#include <utility>
#include "snake_map.h"
#include "macros.h"
using namespace std;
void *input_thread_work(void *arg)
{
struct Snake *snake = (struct Snake *)arg;
while (true)
{
enum Direction direction = get_input();
snake->update_next_direction(direction);
}
}
Snake::Snake(void)
{
direction = East;
next_direction = direction;
food_eaten = false;
is_dead = false;
length = INITIAL_SNAKE_LENGTH;
clear_snake_world();
initialize_snake();
sem_init(&snake_sema, 0, 1);
pthread_create(&input_thread, NULL, input_thread_work, this);
}
void Snake::update_direction(enum Direction direction)
{
sem_wait(&this->snake_sema);
switch (direction)
{
case West:
if (this->direction != East)
{
this->direction = direction;
}
break;
case North:
if (this->direction != South)
{
this->direction = direction;
}
break;
case East:
if (this->direction != West)
{
this->direction = direction;
}
break;
case South:
if (this->direction != North)
{
this->direction = direction;
}
break;
}
sem_post(&this->snake_sema);
}
void Snake::update_next_direction(enum Direction direction)
{
this->next_direction = direction;
}
enum Direction Snake::get_direction(void)
{
enum Direction result = East;
sem_wait(&this->snake_sema);
result = this->direction;
sem_post(&this->snake_sema);
return result;
}
void Snake::validate_direction(void)
{
if (next_direction != Error)
{
update_direction(next_direction);
}
}
void Snake::update_movement(void)
{
pair<int, int> movement_part;
enum Direction direction = get_direction();
switch (direction)
{
case West:
movement_part = make_pair(snake_head.first, snake_head.second - 1);
break;
case North:
movement_part = make_pair(snake_head.first - 1, snake_head.second);
break;
case East:
movement_part = make_pair(snake_head.first, snake_head.second + 1);
break;
case South:
movement_part = make_pair(snake_head.first + 1, snake_head.second);
break;
}
snake_head = movement_part;
snake_parts.push_back(movement_part);
food_eaten = snake_head.first == snake_food.first && snake_head.second == snake_food.second;
if (food_eaten)
{
length++;
}
else
{
pair<int, int> tail = snake_parts.front();
snake_world_array[tail.first][tail.second]--;
snake_parts.erase(snake_parts.begin());
}
int head_value = ++snake_world_array[snake_head.first][snake_head.second];
if (head_value > 1)
{
is_dead = true;
}
}
void Snake::set_snake_food(pair<int, int> snake_food)
{
this->snake_food = snake_food;
}
void Snake::clear_snake_world(void)
{
for (int i = 0; i < MAP_HEIGHT; i++)
{
for (int j = 0; j < MAP_WIDTH; j++)
{
snake_world_array[i][j] = 0;
}
}
}
void Snake::initialize_snake(void)
{
for (int i = 0; i < INITIAL_SNAKE_LENGTH; i++)
{
pair<int, int> snake_part = make_pair(MAP_HEIGHT / 2, MAP_WIDTH / 2 - (INITIAL_SNAKE_LENGTH / 2) + i);
snake_parts.push_back(snake_part);
snake_world_array[snake_part.first][snake_part.second] = 1;
}
snake_head = snake_parts[snake_parts.size() - 1];
}