Rule
Skills are a specific area of expertise. Proficiency in a skill represents a focus on that area. They are typically used in Checks.
The skills are as follows:
Wisdom Skill
Calming animals, keeping horses from being spooked, intuiting animal's intentions, and controlling mounts.
Cunning Skill
Balance, acrobatic stunts, dives, rolls, tumbling, and flips.
Might Skill
Climbing sheer or slipper surfaces, jumping long distances, swimming against a strong tide, and avoid hazards while scaling a wall.
Wisdom Skill
Recalling lore about spells, magical items, eldritch symbols, and planes of existence.
Cunning Skill
Lying, misleading others, fast-talking, conning a merchant, gambling, and disguise.
Wisdom Skill
Recalling lore about historical events, legendary people, ancient kingdoms, past disputes, and lost civilizations.
Might Skill
Influence through overt threats, hostile behaviour, and interrogation.
Wisdom Skill
Deduction, detecting clues, searching for hidden objects, and research.
Wisdom Skill
Empathy, social awareness, detecting lies, reading body language, and predicting moves.
Wisdom Skill
Diagnosing illness, treating wounds, and stabilizing dying companions.
Wisdom Skill
Lore of plants, animals, and weather.
Cunning Skill
General awareness of surroundings and keenness of senses.
Cunning Skill
Music, dancing, acting, storytelling, poetry, and other forms of entertainment.
Cunning Skill
Influence through tact, social graces, good nature, inspiration, and etiquette.
Wisdom Skill
Lore of gods, demons, and cults. Praying, performing rites
Cunning Skill
Legerdemain, sleights of hand, concealing objects, and pickpocketing.
Cunning Skill
Hiding, moving quietly, sneaking about, and slipping away.
Wisdom Skill
Following tracks, hunting, guiding through wildernesses, predict weather, and avoid natural hazards.