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Skills

Rule

Skills are a specific area of expertise. Proficiency in a skill represents a focus on that area. They are typically used in Checks.

The skills are as follows:

Animal Handling

Wisdom Skill

Calming animals, keeping horses from being spooked, intuiting animal's intentions, and controlling mounts.

Acrobatics

Cunning Skill

Balance, acrobatic stunts, dives, rolls, tumbling, and flips.

Athletics

Might Skill

Climbing sheer or slipper surfaces, jumping long distances, swimming against a strong tide, and avoid hazards while scaling a wall.

Arcana

Wisdom Skill

Recalling lore about spells, magical items, eldritch symbols, and planes of existence.

Deception

Cunning Skill

Lying, misleading others, fast-talking, conning a merchant, gambling, and disguise.

History

Wisdom Skill

Recalling lore about historical events, legendary people, ancient kingdoms, past disputes, and lost civilizations.

Intimidation

Might Skill

Influence through overt threats, hostile behaviour, and interrogation.

Investigation

Wisdom Skill

Deduction, detecting clues, searching for hidden objects, and research.

Insight

Wisdom Skill

Empathy, social awareness, detecting lies, reading body language, and predicting moves.

Medicine

Wisdom Skill

Diagnosing illness, treating wounds, and stabilizing dying companions.

Nature

Wisdom Skill

Lore of plants, animals, and weather.

Perception

Cunning Skill

General awareness of surroundings and keenness of senses.

Performance

Cunning Skill

Music, dancing, acting, storytelling, poetry, and other forms of entertainment.

Persuasion

Cunning Skill

Influence through tact, social graces, good nature, inspiration, and etiquette.

Religion

Wisdom Skill

Lore of gods, demons, and cults. Praying, performing rites

Sleight

Cunning Skill

Legerdemain, sleights of hand, concealing objects, and pickpocketing.

Stealth

Cunning Skill

Hiding, moving quietly, sneaking about, and slipping away.

Survival

Wisdom Skill

Following tracks, hunting, guiding through wildernesses, predict weather, and avoid natural hazards.