diff --git a/Assets/Scripts/Augment/AugmentImplementations/Fire.cs b/Assets/Scripts/Augment/AugmentImplementations/Fire.cs index 8c56ce9f6..af95bcad5 100644 --- a/Assets/Scripts/Augment/AugmentImplementations/Fire.cs +++ b/Assets/Scripts/Augment/AugmentImplementations/Fire.cs @@ -84,6 +84,7 @@ private void ApplyTrails(float distance, ref ProjectileState state) switch (projectileType) { case ProjectileType.Mesh: + fireTrailInstances.gameObject.layer = 0; var count = 0; trackedProjectiles.RemoveWhere(projectile => projectile.active == false); foreach (var projectile in trackedProjectiles)