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gunConstructionScale = 8f; + [SerializeField] + private Animator cameraAnimator; + // Stages // BiddingStage contains a list of items (scriptableobjects) private void Start() @@ -41,38 +47,72 @@ private void Start() #if UNITY_EDITOR biddingBeginDelay = 2f; #endif - availableAuctionStages = new RandomisedAuctionStage[] { StaticInfo.Singleton.BodyAuction, StaticInfo.Singleton.BarrelAuction, StaticInfo.Singleton.ExtensionAuction }; + availableAuctionStages = MatchController.Singleton.RoundCount switch + { + 1 => new WeightedRandomisedAuctionStage[] { StaticInfo.Singleton.BodyAuction }, + 2 => new WeightedRandomisedAuctionStage[] { StaticInfo.Singleton.BarrelAuction }, + 3 => new WeightedRandomisedAuctionStage[] { StaticInfo.Singleton.ExtensionAuction}, + _ => new WeightedRandomisedAuctionStage[] { StaticInfo.Singleton.BodyAuction, StaticInfo.Singleton.BarrelAuction, StaticInfo.Singleton.ExtensionAuction } + }; + playerFactory = GetComponent(); playerFactory.InstantiatePlayersBidding(); playersInAuction = new HashSet(FindObjectsOfType()); AnimateAuctionStart(); + StartCoroutine(WaitAndStartCameraAnimation()); StartCoroutine(PopulatePlatforms()); } + private void OnDestroy() + { + for (int i = 0; i < biddingPlatforms.Length; i++) + { + biddingPlatforms[i].onBiddingExtended -= SetPrioritizedPlatform; + biddingPlatforms[i].onBidPlaced -= ActivateAuctioneerBid; + biddingPlatforms[i].onBiddingEnd -= ActivateAuctioneerSell; + biddingPlatforms[i].onBiddingExtended -= ActivateAuctioneerHaste; + biddingPlatforms[i].onBidDenied -= ActivateAuctioneerMissing; + } + } + private void AnimateAuctionStart() { + //TODO: Animate auctioneer presenting items instead, meanwhile this functionality should still be here GlobalHUDController globalHUD = GetComponentInChildren(); - StartCoroutine(globalHUD.DisplayStartScreen(biddingBeginDelay)); + StartCoroutine(globalHUD.DisplayStartScreen(biddingBeginDelay+2)); + } + + private IEnumerator WaitAndStartCameraAnimation() + { + yield return new WaitForSeconds(biddingBeginDelay); + cameraAnimator.SetTrigger("start"); } private IEnumerator PopulatePlatforms() { yield return new WaitForSeconds(biddingBeginDelay); - if (!(availableAuctionStages.Length == biddingPlatforms.Length)) - { - Debug.Log("Not enough available auctionStages or biddingPlatforms!"); - } lastExtendedAuction = biddingPlatforms[0]; lastExtendedAuction.onBiddingEnd += EndAuction; - for (int i = 0; i < biddingPlatforms.Length; i++) + List biddingRounds = new List(); + for (int i = 0; i < availableAuctionStages.Length; i++) { availableAuctionStages[i].Promote(out BiddingRound biddingRound); - biddingPlatforms[i].ActiveBiddingRound = biddingRound; - biddingPlatforms[i].SetItem(biddingRound.items[0]); + biddingRounds.Add(biddingRound); + } + bool isMultiple = availableAuctionStages.Length >= biddingPlatforms.Length; + + for (int i = 0; i < biddingPlatforms.Length; i++) + { + biddingPlatforms[i].ActiveBiddingRound = biddingRounds[isMultiple ? i : 0]; + biddingPlatforms[i].SetItem(biddingRounds[isMultiple ? i : 0].items[isMultiple ? 0 : i]); biddingPlatforms[i].onBiddingExtended += SetPrioritizedPlatform; + biddingPlatforms[i].onBidPlaced += ActivateAuctioneerBid; + biddingPlatforms[i].onBiddingEnd += ActivateAuctioneerSell; + biddingPlatforms[i].onBiddingExtended += ActivateAuctioneerHaste; + biddingPlatforms[i].onBidDenied += ActivateAuctioneerMissing; } } @@ -87,13 +127,16 @@ private void EndAuction(BiddingPlatform biddingPlatform) { lastExtendedAuction.onBiddingEnd = null; - LeanTween.alpha(gunConstructionPanels[0].parent.GetComponent(), 1f, 1f).setEase(LeanTweenType.linear); - MusicTrackManager.Singleton.SwitchTo(MusicType.CONSTRUCTION_FANFARE); + // TODO: Reuse and upgrade for new gun construction in the future + //LeanTween.alpha(gunConstructionPanels[0].parent.GetComponent(), 1f, 1f).setEase(LeanTweenType.linear); + //MusicTrackManager.Singleton.SwitchTo(MusicType.CONSTRUCTION_FANFARE); + /* for (int i = 0; i < playersInAuction.Count; i++) { StartCoroutine(AnimateGunConstruction(playersInAuction.ElementAt(playersInAuction.Count-i-1), gunConstructionPanels[i])); } + */ StartCoroutine(MatchController.Singleton.WaitAndStartNextRound()); PlayerInputManagerController.Singleton.playerInputs.ForEach(playerInput => playerInput.RemoveListeners()); @@ -132,4 +175,24 @@ private void AnimatePopUp(GameObject gameObject) gameObject.LeanRotateY(90f, 2f); } + private void ActivateAuctioneerBid(BiddingPlatform platform) + { + // TODO: Refactor this + auctioneer.BidOn(biddingPlatforms.ToList().IndexOf(platform)); + } + + private void ActivateAuctioneerSell(BiddingPlatform biddingPlatform) + { + auctioneer.Sell(); + } + + private void ActivateAuctioneerHaste(BiddingPlatform platform) + { + auctioneer.Haste(); + } + + private void ActivateAuctioneerMissing(BiddingPlatform platform) + { + auctioneer.Missing(); + } } diff --git a/Assets/Scripts/Auction/Auctioneer.cs b/Assets/Scripts/Auction/Auctioneer.cs new file mode 100644 index 000000000..613dbfa4f --- /dev/null +++ b/Assets/Scripts/Auction/Auctioneer.cs @@ -0,0 +1,68 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using CollectionExtensions; + +public class Auctioneer : MonoBehaviour +{ + [SerializeField] + private Animator animator; + [Header("Audio")] + [SerializeField] + private AudioSource audioSource; + [SerializeField] + private AudioClip[] bid; + [SerializeField] + private AudioClip[] haste; + [SerializeField] + private AudioClip[] missingChips; + [SerializeField] + private AudioClip[] sold; + + + public void BidOn(int platformIndex) + { + audioSource.Stop(); + switch (platformIndex) + { + case 0: + animator.SetTrigger("Auction1Bid"); + audioSource.clip = bid.RandomElement(); + break; + case 1: + animator.SetTrigger("Auction2Bid"); + audioSource.clip = bid.RandomElement(); + break; + case 2: + animator.SetTrigger("Auction3Bid"); + audioSource.clip = bid.RandomElement(); + break; + default: + throw new ArgumentException("No auctioneer animation for given platform index"); + } + audioSource.Play(); + } + + public void Sell() + { + animator.SetTrigger("Sell"); + audioSource.Stop(); + audioSource.clip = sold.RandomElement(); + audioSource.Play(); + } + + public void Haste() + { + audioSource.Stop(); + audioSource.clip = haste.RandomElement(); + audioSource.Play(); + } + + public void Missing() + { + audioSource.Stop(); + audioSource.clip = missingChips.RandomElement(); + audioSource.Play(); + } +} diff --git a/Assets/Scripts/Auction/Auctioneer.cs.meta b/Assets/Scripts/Auction/Auctioneer.cs.meta new file mode 100644 index 000000000..2ef2cdfc7 --- /dev/null +++ b/Assets/Scripts/Auction/Auctioneer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 194814264e2bcc849aebaee4025ce6dd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Auction/BiddingPlatform.cs b/Assets/Scripts/Auction/BiddingPlatform.cs index 76ea22ddb..fa2db2ccc 100644 --- a/Assets/Scripts/Auction/BiddingPlatform.cs +++ b/Assets/Scripts/Auction/BiddingPlatform.cs @@ -52,6 +52,8 @@ public class BiddingPlatform : MonoBehaviour public BiddingEvent onBiddingExtended; public BiddingEvent onBiddingEnd; + public BiddingEvent onBidPlaced; + public BiddingEvent onBidDenied; private void OnTriggerEnter(Collider other) { @@ -92,30 +94,30 @@ public bool TryPlaceBid(PlayerIdentity playerIdentity) Debug.Log("No active biddingRound on biddingPlatform!"); return false; } - - if (playerIdentity.chips > chips && playerIdentity != leadingBidder) + bool leadingPlayerCanIncrement = playerIdentity == leadingBidder && playerIdentity.chips > 0; + if (playerIdentity.chips > chips || leadingPlayerCanIncrement) { // Refund if (leadingBidder) { leadingBidder.UpdateChip(chips); } - //activeBiddingRound.chips[0] = chips++; chips++; playerIdentity.UpdateChip(-chips); itemCostText.text = chips.ToString(); leadingBidder = playerIdentity; material.SetColor("_BidderColor", playerIdentity.color); LeanTween.value(gameObject, UpdateBorder, 0f, 1f, borderTweenDuration); + onBidPlaced(this); if ((auctionTimer.WaitTime - auctionTimer.ElapsedTime) < bumpTime) { auctionTimer.AddTime(bumpTime); onBiddingExtended(this); } - return true; } + onBidDenied(this); return false; } @@ -132,21 +134,11 @@ private void UpdateTimer() private void EndAuction() { if (leadingBidder) - { leadingBidder.PerformTransaction(item); - // Animate weapon flying towards winner - LeanTween.value(gameObject, UpdateBorder, 1f, 0f, borderTweenDuration); - augmentModel.LeanScale(40 * Vector3.one, 0.2f); - LeanTween.followLinear(augmentModel.transform, leadingBidder.transform, LeanProp.position, 20f); - Destroy(augmentModel, 0.6f); - } - else - { - augmentModel.LeanScale(Vector3.zero, 0.3f); - Destroy(augmentModel, 0.5f); - } + Destroy(augmentModel, 0.5f); onBiddingEnd?.Invoke(this); + gameObject.LeanScale(Vector3.zero, 0.5f).setEaseInOutExpo(); } public void SetItem(Item item) @@ -156,15 +148,13 @@ public void SetItem(Item item) itemDescriptionText.text = item.displayDescription; itemCostText.text = chips.ToString(); augmentModel = Instantiate(item.augment, modelHolder.transform); + augmentModel.transform.localScale = Vector3.one / 20.0f; + augmentModel.transform.localPosition = Vector3.zero; - // All barrels have their origins skewed by design, this is the best solution to center barrels as long as that is the case. - if (item.augmentType == AugmentType.Barrel) - { - augmentModel.transform.Translate(new Vector3(-1f, 0f, 0f)); - } - - augmentModel.transform.Rotate(new Vector3(0f, 90f)); - augmentModel.LeanScale(100 * Vector3.one, 0.5f); + modelHolder.transform.Rotate(new Vector3(90f, 0f)); + LeanTween.sequence() + .append(LeanTween.rotateAroundLocal(augmentModel, Vector3.up, 360, 2.5f).setLoopCount(-1)) + .append(LeanTween.moveLocalY(augmentModel, 0.01f, 3.0f).setLoopPingPong().setEaseInOutSine()); #if UNITY_EDITOR diff --git a/Assets/Scripts/Auction/BiddingPlayer.cs b/Assets/Scripts/Auction/BiddingPlayer.cs new file mode 100644 index 000000000..ecfa121bb --- /dev/null +++ b/Assets/Scripts/Auction/BiddingPlayer.cs @@ -0,0 +1,78 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.InputSystem; + +public class BiddingPlayer : MonoBehaviour +{ + [SerializeField] + private PlayerManager playerManager; + [SerializeField] + private Transform sign; + [SerializeField] + private Transform signMesh; + [SerializeField] + private Transform signTarget; + [SerializeField] + private Transform root; + [SerializeField] + private Transform joint; + [SerializeField] + private Transform end; + [SerializeField] + private Transform pole; + + [SerializeField] + private TMP_Text chipText; + + private BiddingPlatform currentPlatform = null; + + private void Start() + { + playerManager.inputManager.onFirePerformed += AnimateBid; + playerManager.inputManager.onSelect += AnimateBid; + playerManager.identity.onChipChange += AnimateChipStatus; + playerManager.onSelectedBiddingPlatformChange += AnimateChipStatus; + + chipText.text = playerManager.identity.chips.ToString(); + } + private void AnimateBid(InputAction.CallbackContext ctx) + { + if (LeanTween.isTweening(signMesh.gameObject) || !currentPlatform) + return; + + LeanTween.sequence() + .append(LeanTween.rotateAroundLocal(signMesh.gameObject, Vector3.right, 90, 0.15f)) + .append(LeanTween.rotateAroundLocal(signMesh.gameObject, Vector3.right, -90, 0.4f)); + } + + private void AnimateChipStatus(BiddingPlatform platform) + { + currentPlatform = platform; + } + + private void AnimateChipStatus(int chips) + { + chipText.text = chips.ToString(); + } + + private void FixedUpdate() + { + if (LeanTween.isTweening(signMesh.gameObject)) + return; + sign.LookAt(new Vector3(sign.position.x, Camera.main.transform.position.y, sign.position.z)); + } + + private void LateUpdate() + { + GenericTwoBodyIK.AnimateTransforms(root, joint, end, pole, signTarget); + } + private void OnDestroy() + { + playerManager.inputManager.onFirePerformed -= AnimateBid; + playerManager.inputManager.onSelect -= AnimateBid; + playerManager.identity.onChipChange -= AnimateChipStatus; + playerManager.onSelectedBiddingPlatformChange -= AnimateChipStatus; + } +} diff --git a/Assets/Scripts/Auction/BiddingPlayer.cs.meta b/Assets/Scripts/Auction/BiddingPlayer.cs.meta new file mode 100644 index 000000000..bf02f2644 --- /dev/null +++ b/Assets/Scripts/Auction/BiddingPlayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c85ae4dc2c19fa34f8629863582cad91 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Gamestate/MatchController.cs b/Assets/Scripts/Gamestate/MatchController.cs index f4f96fd0f..965802530 100644 --- a/Assets/Scripts/Gamestate/MatchController.cs +++ b/Assets/Scripts/Gamestate/MatchController.cs @@ -68,6 +68,8 @@ public class MatchController : MonoBehaviour private List players = new List(); private static List rounds = new List(); + public int RoundCount { get => rounds.Count(); } + void Start() { #region Singleton boilerplate diff --git a/Assets/Scripts/Gamestate/PlayerFactory.cs b/Assets/Scripts/Gamestate/PlayerFactory.cs index 7c56b8e15..d68225eed 100644 --- a/Assets/Scripts/Gamestate/PlayerFactory.cs +++ b/Assets/Scripts/Gamestate/PlayerFactory.cs @@ -78,6 +78,7 @@ private void InstantiateFPSPlayer(InputManager inputManager, Transform spawnPoin // Update player's movement script with which playerInput it should attach listeners to var playerManager = player.GetComponent(); playerManager.SetPlayerInput(inputManager); + playerManager.SetGun(inputManager.transform); // Set unique layer for player playerManager.SetLayer(inputManager.playerInput.playerIndex); } diff --git a/Assets/Scripts/Gamestate/PlayerManager.cs b/Assets/Scripts/Gamestate/PlayerManager.cs index 91c5461a4..1933e8a82 100644 --- a/Assets/Scripts/Gamestate/PlayerManager.cs +++ b/Assets/Scripts/Gamestate/PlayerManager.cs @@ -123,7 +123,6 @@ public void SetPlayerInput(InputManager playerInput) inputManager = playerInput; identity = inputManager.GetComponent(); GetComponent().SetPlayerInput(inputManager); - SetGun(inputManager.transform); // Subscribe relevant input events inputManager.onFirePerformed += Fire; inputManager.onFireCanceled += FireEnd; @@ -169,6 +168,8 @@ private void UpdateAimTarget(GunStats stats) private void Fire(InputAction.CallbackContext ctx) { + if (!gunController) + return; gunController.triggerHeld = true; gunController.triggerPressed = true; StartCoroutine(UnpressTrigger()); @@ -221,7 +222,7 @@ public void SetLayer(int playerIndex) SetLayerOnSubtree(meshBase, playerLayer); } - private void SetGun(Transform offset) + public void SetGun(Transform offset) { var gun = GunFactory.InstantiateGun(identity.Body, identity.Barrel, identity?.Extension, this, offset); // Set specific local transform diff --git a/Assets/Scripts/Gamestate/StaticInfo.cs b/Assets/Scripts/Gamestate/StaticInfo.cs index ce378692e..bd5b52afb 100644 --- a/Assets/Scripts/Gamestate/StaticInfo.cs +++ b/Assets/Scripts/Gamestate/StaticInfo.cs @@ -24,14 +24,14 @@ public class StaticInfo : MonoBehaviour private Item[] extensions; [SerializeField] - private RandomisedAuctionStage bodyAuction; - public RandomisedAuctionStage BodyAuction => bodyAuction; + private WeightedRandomisedAuctionStage bodyAuction; + public WeightedRandomisedAuctionStage BodyAuction => bodyAuction; [SerializeField] - private RandomisedAuctionStage barrelAuction; - public RandomisedAuctionStage BarrelAuction => barrelAuction; + private 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