Stop waiting for players to spawn after a timeout #675
Labels
bug
Something isn't working
feature
New feature or request
networking
Issue/feature related to online play
In its present state, the game will wait forever if players don't spawn properly (unless you lose connection, which might very well happen in those same circumstances).
We should apply a timeout to the relevant
while
loops (in Peer2PeerTransport (yikes) when spawning fps/bidding players and when starting training mode, and in MatchController when waiting to initialize the match)The text was updated successfully, but these errors were encountered: