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Seems like they're being spawned more times than necessary:
Component [9] not found for [netId=38]
Component [6] not found for [netId=38]
Component [9] not found for [netId=39]
Component [6] not found for [netId=39]
Component [9] not found for [netId=40]
Component [6] not found for [netId=40]
Spawning local player 2
Spawning local player 3
Spawning network player 1
Spawning network player 0
Spawning local player 3
ArgumentException: An item with the same key has already been added. Key: 3
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <cbc72d4a9767498db39486e941a498e3>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <cbc72d4a9767498db39486e941a498e3>:0
at MatchController.RegisterPlayer (PlayerManager player) [0x0000c] in <b1742e4d0b514f94aadc6a16ba563ce9>:0
at Peer2PeerTransport+<WaitAndInitializeFPSPlayer>d__62.MoveNext () [0x00444] in <b1742e4d0b514f94aadc6a16ba563ce9>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <92bdeb79bbf747978f6bdddb01d294a5>:0
Server log seemed to spawn AI players, not sure if that was from another match or related.
The text was updated successfully, but these errors were encountered:
Seems like they're being spawned more times than necessary:
Server log seemed to spawn AI players, not sure if that was from another match or related.
The text was updated successfully, but these errors were encountered: