Layout is called with wrong height value on Mac OS after disabling fullscreen with green button #1883
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IlyaFloppy
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The a-little-smaller width for fullscreen is intentional to avoid a mysterious FPS drop. |
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I am running a game in fullscreen using
ebiten.SetFullscreen(true)
. Layout method is called with width=1919 and height=1200. Then I use green window button to exit fullscreen andLayout
method keeps getting called with the same width and height. The game looks squeezed vertically. After I resize the window dragging the corner it looks normal and width and height change to 1920 and 1073 respectively.Beta Was this translation helpful? Give feedback.
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