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supply.py
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supply.py
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import pygame
from random import *
class BulletSupply(pygame.sprite.Sprite):
def __init__(self, bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(r'images\bullet_supply.png').convert_alpha()
self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1]
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), -100
self.speed = 5
self.active = False
self.mask = pygame.mask.from_surface(self.image)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
if randint(0, 10) == 1: # 增加随机扰动 暂定10%发生率
self.rect.left += choice([-1, 1]) * self.speed
else:
self.active = False
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > self.width:
self.rect.right = self.width
def reset(self):
self.active = True
self.rect.left, self.rect.bottom = randint(0, self.width - self.rect.width), -100
class BombSupply(pygame.sprite.Sprite):
def __init__(self, bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(r'images\bomb_supply.png').convert_alpha()
self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1]
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), -100
self.speed = 5
self.active = False
self.mask = pygame.mask.from_surface(self.image)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
if randint(0, 10) == 1: # 增加随机扰动 暂定10%发生率
self.rect.left += choice([-1, 1]) * self.speed
else:
self.active = False
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > self.width:
self.rect.right = self.width
def reset(self):
self.active = True
self.rect.left, self.rect.bottom = randint(0, self.width - self.rect.width), -100
class LifeSupply(pygame.sprite.Sprite):
def __init__(self, bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(r'images\life_supply.png').convert_alpha()
self.image = pygame.transform.scale(self.image, (70, 70))
self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1]
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), -100
self.speed = 5
self.active = False
self.mask = pygame.mask.from_surface(self.image)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
if randint(0, 10) == 1: # 增加随机扰动 暂定10%发生率
self.rect.left += choice([-1, 1]) * self.speed
else:
self.active = False
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > self.width:
self.rect.right = self.width
def reset(self):
self.active = True
self.rect.left, self.rect.bottom = randint(0, self.width - self.rect.width), -100
class TheworldSupply(pygame.sprite.Sprite):
def __init__(self, bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(r'images\clock.png').convert_alpha()
self.image = pygame.transform.scale(self.image, (50, 50))
self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1]
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), -100
self.speed = 5
self.active = False
self.mask = pygame.mask.from_surface(self.image)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
if randint(0, 10) == 1: # 增加随机扰动 暂定10%发生率
self.rect.left += choice([-1, 1]) * self.speed
else:
self.active = False
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > self.width:
self.rect.right = self.width
def reset(self):
self.active = True
self.rect.left, self.rect.bottom = randint(0, self.width - self.rect.width), -100