[Unknown Mod][Combat] Option to control the Catapult during combat #2774
LeHerosInconnu
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Well, control of catapult in Heroes of Might and Magic 3 was really a good improvement. And I would also like to see something similar to it in our "beyond 1.0" versions. Even more simple mechanics would make more fun with this skill. |
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Add an option to control the Catapult during combat:
"Battle: allows to control Catapult during combat"
When the Catapult has to shoot, this is visually indicated to the player.
Each Turret (the 2 turrets), the Ballista, and each part of the Wall (the 4 portions of the wall) can be targeted independently.
The player selects the target by moving the mouse cursor over the target.
The selected target is visually indicated to the player.
The player left-clicks on the target to activate the shot.
A test is then performed to determine whether the chosen target will be hit.
The percentages of chance to hit are as follows:
The standard damage (or no damage) is then applied as usual.
A successful shot test does not necessarily mean that there will be damage for sure.
The percentages of success to hit the target should be accessible in a file external to the game so that they can be easily modified.
The hero does not need to have the Ballistics skill to be able to control the Catapult.
The player controls the Catapult in all cases when the option is activated.
When the Catapult has to shoot, the hero cannot cast a spell.
The hero can cast a spell only when he controls the troop that has the hand whether it is an allied troop or an opposing troop (for example under the influence of the Hypnotize spell).
The player can skip the turn of the Catapult (do not shoot).
In all cases, it is not possible to cast a spell on the Catapult.
Note: all of this could eventually change.
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