[Unknown Mod][Secondary Skills] Changes to the Secondary Skills [Edited] #2990
LeHerosInconnu
started this conversation in
Ideas
Replies: 1 comment 6 replies
-
I have an idea for you, maybe you won't like it... xD (sorry if so ^^') Eagle Eye : |
Beta Was this translation helpful? Give feedback.
6 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Changes to the Secondary Skills.
Diplomacy:
With Diplomacy skill army camps will sometimes offer to join your army.
Percentage shown is the percentage of monsters in the stack.
Basic: 25% will join, cost 100%.
Advanced: 50% will join, cost 100%.
Expert: 100% will join, cost 100%.
Tweaks:
All the creatures will always join your army but you pay different cost for each Diplomacy level.
Basic: 100% will join, cost 100%.
Advanced: 100% will join, cost 75%.
Expert: 100% will join, cost 50%.
Eagle Eye:
Your hero gets a chance to learn spells that have been cast against him in combat.
Basic: 20% chance, 2nd level max.
Advanced: 30% chance, 3rd level max.
Expert: 40% chance, 4th level max.
Tweaks:
Your hero learns spells that have been cast against him in combat, and restores spell points each time the opponent hero casts a spell during combat.
The hero can restore spell points above his max spell points (ex: 22/20).
The hero can use the learned spells during the current combat and he can learn several spells during the same combat (a window is displayed during combat each time the hero learn a spell and it is also indicated in the information bar at the bottom of the screen).
The Dispel Magic spell animation can be used on the hero when spell points are restored.
Basic: 100% chance, 3rd level max, your hero restores 1 spell point multiplied by the level of the spell the opponent hero casts, each time the opponent hero casts a spell during combat.
Advanced: 100% chance, 4th level max, your hero restores 2 spell points multiplied by the level of the spell the opponent hero casts, each time the opponent hero casts a spell during combat.
Expert: 100% chance, 5th level max, your hero restores 3 spell points multiplied by the level of the spell the opponent hero casts, each time the opponent hero casts a spell during combat.
On the adventure map, the hero also learns spells that have been cast by opponents heroes located in his viewable area.
Basic: 100% chance, 3rd level max.
Advanced: 100% chance, 4th level max.
Expert: 100% chance, 5th level max.
So your hero has Expert Eagle Eye.
If a opponent hero is located in your hero viewable area and casts Town Gate spell, there are 100% change your hero learns Town Gate spell (a window is displayed at the beginning of the turn to inform the player).
Pathfinding:
Reduces the movement penalty on rough terrains (Beach, Cracked land, Snow, Swamp, Desert).
Basic: -25% movement penalty.
Advanced: -50% movement penalty.
Expert: -100% movement penalty.
Tweaks:
Reduces the movement penalty on rough terrains (Beach, Cracked land, Snow, Swamp, Desert), and increases land movement.
Basic: -25% movement penalty, +5% movement points.
Advanced: -50% movement penalty, +10% movement points.
Expert: -100% movement penalty, +15% movement points.
The Hero Movement should be calculated this way:
(((Base Hero Movement points (1500 points) - Creature Movement penalty) x Secondary skill bonus (Logitics + Pathfinding + Scouting)) + Artifact bonus)
Scouting:
Increases hero's viewable area on adventure map.
Basic: +1 square.
Advanced: +2 squares.
Expert: +3 squares.
Tweaks:
Increases hero's viewable area on adventure map, and increases land movement.
Basic: +1 square, +5% movement points.
Advanced: +2 squares, +10% movement points.
Expert: +3 squares, +15% movement points.
The Hero Movement should be calculated this way:
(((Base Hero Movement points (1500 points) - Creature Movement penalty) x Secondary skill bonus (Logitics + Pathfinding + Scouting)) + Artifact bonus)
Mysticism:
Increases the number of spell points regenerated by the hero each turn.
Basic: 1 spell point per day (2 with the hero spell point restored every day).
Advanced: 2 spell points per day (3 with the hero spell point restored every day).
Expert: 3 spell points per day (4 with the hero spell point restored every day).
Tweaks:
Increases the number of spell points regenerated by the hero each turn.
The hero regenerates spell points at start of combat.
Basic: your hero regenerates 2 spell points per day on the adventure map (3 with the hero spell point restored every day), your hero regenerates up to 5 spell points at start of combat.
Advanced: your hero regenerates 4 spell points per day on the adventure map (5 with the hero spell point restored every day), your hero regenerates up to 10 spell points at start of combat.
Expert: your hero regenerates 6 spell points per day on the adventure map (7 with the hero spell point restored every day), your hero regenerates up to 15 spell points at start of combat.
The hero doesn't restore spell points above his max spell points (ex: max 20/20).
Navigation:
Hero gets an extra movement on water.
Basic: +50% movement.
Advanced: +100% movement.
Expert: +150% movement.
Tweaks:
Hero gets an extra movement on water and generates gold each turn (never enough gold in Heroes 2), and protects troops from whirlpools.
Basic: +50% movement on water, 125 gold per day, and protects troops from whirlpools.
Advanced: +100% movement on water, 250 gold per day, and protects troops from whirlpools.
Expert: +150% movement on water, 500 gold per day, and protects troops from whirlpools.
Estates:
Hero generates gold each turn.
Basic: produces 100 gold per turn.
Advanced: produces 250 gold per turn.
Expert: produces 500 gold per turn.
Tweaks to stay better than Navigation:
Basic: produces 250 gold per turn.
Advanced: produces 500 gold per turn.
Expert: produces 1000 gold per turn.
Ballistics:
During a siege, the catapult’s shots, damage, and accuracy are increased.
Basic: 1 shot + extra dam.
Advanced: 2 shots + extra dam.
Expert: 2 shots + max dam.
Tweaks:
During a siege, the catapult’s shots, damage, and accuracy are increased.
During a siege, the hero gets a temporary additional bonus to Attack and Defense (when the hero is the attacker or the defender).
Basic: 1 shot + extra dam, +1 Attack and +1 Defense during siege.
Advanced: 2 shots + extra dam, +2 Attack and +2 Defense during siege.
Expert: 2 shots + max dam, +3 Attack and +3 Defense during siege.
Note: all of this could eventually change, especially the stated values. :)
Beta Was this translation helpful? Give feedback.
All reactions