Combat, ranged creatures with double shot, display the potential damage with "(x2)" for the troops they shoot at #4737
LeHerosInconnu
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Is that info window for how many creatures you kill an experimental option? Seems pretty nice. I think Heroes V was the first to have this. |
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For ranged creatures with double shot, I suggest to display the potential damage with "(x2)" for the troops they shoot at.
Except when the troop doesn't have enough shots left to shoot twice. :)
Edit: I think that displaying "(x1)" would be nice when the troop has only one ammo left whereas she could fire twice.
In fheroes2:
In the example:
"Damage: 4 - 7 (x2)"
In the example:
"Damage: 5 (x2)"
Edit.
Related issues: #1619, #1620, #1624, #1625.
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