Campaign difficulty selection #5666
Replies: 3 comments
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I believe, that selecting game difficulty should happen only once per game before starting the campaign. The majority of games doesn't allow to change difficulty during game process. Also, playing on a static difficulty (selected in the beginning of the campaign walkthrough) would make consistent game perception and would offer players a challenge of finishing a campaign on a particular difficulty level, higher, than the previous attempt. Instead of mess with randomly adjusted scenarios. This also can make a challenge for a player to finish campaign on all difficulties. Otherwise player couldn't remember exact difficulty level he selected on a particular scenario during previous attempt. Talking about difficulty adjustment itself. |
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It's good that I never listen to rumors :) Life becomes calmer. |
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Closing as difficulty selection was implemented long time ago. |
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There were some rumors, that in future a campaign difficulty adjustment is going to be implemented.
I want to rise here two questions about how this is going to happen.
First of all we should decide whether we allow to select difficulty for the whole campaign right before we start or change difficulty level individually for each scenario.
Secondly, what gameplay aspects should affect the selected difficulty level.
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