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auto (default) - automatically chooses which renderer to use. This option chooses the HTML renderer when the app is running in a mobile browser, and CanvasKit renderer when the app is running in a desktop browser.
So,
on mobile -> HTML
on desktop -> CanvasKit
From my testing with the latest release, there are issues with:
Saving screenshot
Overflow text
Saving screenshot
Web desktop (CanvasKit)
Web mobile (HTML)
✅
❌
TextOverflow
Web desktop (CanvasKit)
Web mobile (HTML)
I will do further testing and verification
The text was updated successfully, but these errors were encountered:
I'll redeploy the latest release and all further releases explicitly in CanvasKit, but from Flutter docs:
This renderer is fully consistent with Flutter mobile and desktop, has faster performance with higher widget density, but adds about 2MB in download size.
Which contradicted of what we want to achieve is #13 🥲
According to https://docs.flutter.dev/development/platform-integration/web/renderers
So,
From my testing with the latest release, there are issues with:
Saving screenshot
TextOverflow
I will do further testing and verification
The text was updated successfully, but these errors were encountered: