Skip to content

[Question] How to add semantic_label using InteractiveSceneCfg #1110

Answered by Mayankm96
Privilger asked this question in Q&A
Discussion options

You must be logged in to vote

We support semantic tags on the "entire" imported prim. You can set that from here: https://isaac-orbit.github.io/orbit/source/api/orbit/omni.isaac.orbit.sim.spawners.html#omni.isaac.orbit.sim.spawners.SpawnerCfg.semantic_tags

For more advanced usage, I think it is better if you pre-process your USD file and have the semantic labels specified on individual prims in that USD file. Alternately, you can write your own spawn function where you apply these labels at runtime.

Replies: 8 comments 1 reply

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Answer selected by RandomOakForest
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
1 reply
@jacobtho314
Comment options

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants
Converted from issue

This discussion was converted from issue #279 on October 02, 2024 08:54.