diff --git a/readme.txt b/readme.txt deleted file mode 100644 index 05ba66c..0000000 --- a/readme.txt +++ /dev/null @@ -1,53 +0,0 @@ -# Cyberpunk 2077 Input Loader - -This plugin looks for all `r6/input/*.xml` files and merges them with the appropriate input config file from `r6/config/` and saves results to `r6/cache/`. A configuration file is written to `engine/config/platform/pc/input_loader.ini`, which tells the game to load the merged .xml files. - -## Usage - -1. Install [RED4ext](https://github.com/WopsS/RED4ext) -2. Install Input Loader using the [latest release](https://github.com/jackhumbert/cyberpunk2077-input-loader/releases/latest), at `red4ext/plugins/` -3. Place a mod's custom .xml file in `r6/input/` -4. Start the game - -A log file will be written to `red4ext/logs/input_loader.log` every start-up, if you're having problems. - -## Node type - -Only children of `` are supported currently, but they can all be in the same .xml file (to encourage a mod to have a single .xml file). Depending on the node type, the block will be added to the new `inputContexts.xml` or `inputUserMappings.xml` automatically: - - inputUserMappings.xml: - * mapping - * buttonGroup - * pairedAxes - * preset - - inputContexts.xml: - * blend - * context - * hold - * multitap - * repeat - * toggle - * acceptedEvents - -## Node attributes - -You can add `append="true"` to a node to avoid overwriting. This is the recommeneded method for adding functionality, as multiple mods will be able to do this without conflicts. See below for an example. - -## Example .xml file - -```xml - - - - - - - - - - - - - -```