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sphere.h
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#ifndef SPHERE_H
#define SPHERE_H
#include "hittable.h"
#include "vec3.h"
#include "material.h"
class sphere : public hittable
{
public:
sphere(point3 _center, double _radius, shared_ptr<material> _material) : center(_center), radius(_radius), mat(_material) {}
bool hit(const ray &r, interval ray_t, hit_record &rec) const override
{
vec3 oc = r.origin() - center;
auto a = r.direction().length_squared();
auto half_b = dot(oc, r.direction());
auto c = dot(oc, oc) - radius * radius;
auto discriminant = half_b * half_b - a * c;
if (discriminant < 0)
{
return false;
}
auto sqrtd = sqrt(discriminant);
auto root = (-half_b - sqrtd) / a;
if (!ray_t.surrounds(root))
{
root = (-half_b + sqrtd) / a;
if (!ray_t.surrounds(root))
{
return false;
}
}
rec.t = root;
rec.p = r.at(rec.t);
vec3 outward_normal = (rec.p - center) / radius;
rec.set_face_normal(r, outward_normal);
rec.mat = mat;
return true;
}
private:
point3 center;
double radius;
shared_ptr<material> mat;
};
#endif