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pubspec.yaml
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pubspec.yaml
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name: sliceit
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.3.0 <3.0.0"
dependencies:
app_review: ^1.1.0+1
cached_network_image: ^2.1.0+1
cupertino_icons: ^0.1.3
dio: ^3.0.9
dio_flutter_transformer: ^3.0.2
firebase_messaging: ^6.0.13
flutter:
sdk: flutter
flutter_dotenv: ^2.1.0
flutter_local_notifications: ^1.4.2
flutter_platform_widgets: ^0.40.0
flutter_secure_storage: ^3.3.1+1
flutter_speed_dial: ^1.2.5
google_sign_in: ^4.5.1
image_cropper: ^1.2.1
image_picker: ^0.6.5
intl: ^0.16.1
local_auth: ^0.6.2+1
meta: ^1.1.8
mime: ^0.9.6+3
package_info: ">=0.4.0+16 <2.0.0"
provider: ^4.0.4
sentry: ">=3.0.0 <4.0.0"
shared_preferences: ^0.5.6+3
tuple: ^1.0.3
url_launcher: ^5.4.2
dev_dependencies:
flutter_test:
sdk: flutter
flutter_launcher_icons: ^0.7.4
flutter_icons:
android: true
ios: true
image_path: "assets/icons/icon.png"
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
- assets/images/
- .env
fonts:
- family: Poppins
fonts:
- asset: assets/fonts/Poppins-Medium.ttf
weight: 500
- asset: assets/fonts/Poppins-SemiBold.ttf
weight: 600