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Z-Wave Scene Controller.device-type.groovy
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Z-Wave Scene Controller.device-type.groovy
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/**
* ZWave Scene Control
*
* Copyright 2014 Brian Dahlem
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
* for the specific language governing permissions and limitations under the License.
*
*/
metadata {
// Automatically generated. Make future change here.
definition (name: "Z-Wave Scene Control", namespace: "bdahlem", author: "Brian Dahlem") {
capability "Actuator"
capability "Button"
capability "Configuration"
capability "Sensor"
attribute "associatedLoad", "STRING"
attribute "associatedLoadId", "STRING"
attribute "currentButton", "STRING"
attribute "numButtons", "STRING"
command "associateLoad", ["NUMBER"]
fingerprint deviceId: "0x0100", inClusters:"0x85, 0x2D, 0x7C, 0x77, 0x82, 0x73, 0x86, 0x72, 0x91, 0xEF, 0x2B, 0x2C"
}
simulator {
status "button 1 pushed": "command: 2B01, payload: 01 FF"
status "button 2 pushed": "command: 2B01, payload: 02 FF"
status "button 3 pushed": "command: 2B01, payload: 03 FF"
status "button 4 pushed": "command: 2B01, payload: 04 FF"
status "button released": "command: 2C02, payload: 00"
}
tiles {
standardTile("button", "device.button", width: 2, height: 2) {
state "default", label: " ", icon: "st.unknown.zwave.remote-controller", backgroundColor: "#ffffff"
state "button 1", label: "1", icon: "st.Weather.weather14", backgroundColor: "#79b821"
state "button 2", label: "2", icon: "st.Weather.weather14", backgroundColor: "#79b821"
state "button 3", label: "3", icon: "st.Weather.weather14", backgroundColor: "#79b821"
state "button 4", label: "4", icon: "st.Weather.weather14", backgroundColor: "#79b821"
state "dim up", label: " ", icon: "st.thermostat.thermostat-up", backgroundColor: "#79b821"
state "dim down", label: " ", icon: "st.thermostat.thermostat-down", backgroundColor: "#79b821"
}
// Configure button. Syncronize the device capabilities that the UI provides
standardTile("configure", "device.configure", inactiveLabel: false, decoration: "flat") {
state "configure", label:'', action:"configuration.configure", icon:"st.secondary.configure"
}
main "button"
details (["button", "configure"])
}
}
// parse events into attributes
def parse(String description) {
log.debug "Parsing '${description}'"
def result = null
def cmd = zwave.parse(description)
if (cmd) {
result = zwaveEvent(cmd)
}
return result
}
// Handle a button being pressed
def buttonEvent(button) {
button = button as Integer
def result = []
updateState("currentButton", "$button")
if (button > 0) {
// update the device state, recording the button press
result << createEvent(name: "button", value: /*"pushed"*/ "button $button", data: [buttonNumber: button], descriptionText: "$device.displayName button $button was pushed", isStateChange: true)
// turn off the button LED
result << response(zwave.sceneActuatorConfV1.sceneActuatorConfReport(dimmingDuration: 255, level: 255, sceneId: 0))
}
else {
// update the device state, recording the button press
result << createEvent(name: "button", value: "default", descriptionText: "$device.displayName button was released", isStateChange: true)
result << response(zwave.sceneActuatorConfV1.sceneActuatorConfReport(dimmingDuration: 255, level: 255, sceneId: 0))
}
result
}
// A zwave command for a button press was received
def zwaveEvent(physicalgraph.zwave.commands.sceneactivationv1.SceneActivationSet cmd) {
// The controller likes to repeat the command... ignore repeats
if (state.lastScene == cmd.sceneId && (state.repeatCount < 4) && (now() - state.repeatStart < 2000)) {
log.debug "Button ${cmd.sceneId} repeat ${state.repeatCount}x ${now()}"
state.repeatCount = state.repeatCount + 1
createEvent([:])
}
else {
// If the button was really pressed, store the new scene and handle the button press
state.lastScene = cmd.sceneId
state.lastLevel = 0
state.repeatCount = 0
state.repeatStart = now()
buttonEvent(cmd.sceneId)
}
}
// A scene command was received -- it's probably scene 0, so treat it like a button release
def zwaveEvent(physicalgraph.zwave.commands.sceneactuatorconfv1.SceneActuatorConfGet cmd) {
buttonEvent(cmd.sceneId)
}
// The controller sent a scene activation report. Log it, but it really shouldn't happen.
def zwaveEvent(physicalgraph.zwave.commands.sceneactuatorconfv1.SceneActuatorConfReport cmd) {
log.debug "Scene activation report"
log.debug "Scene ${cmd.sceneId} set to ${cmd.level}"
createEvent([:])
}
// Configuration Reports are replys to configuration value requests... If we knew what configuration parameters
// to request this could be very helpful.
def zwaveEvent(physicalgraph.zwave.commands.configurationv1.ConfigurationReport cmd) {
createEvent([:])
}
// The VRC supports hail commands, but I haven't seen them.
def zwaveEvent(physicalgraph.zwave.commands.hailv1.Hail cmd) {
createEvent([name: "hail", value: "hail", descriptionText: "Switch button was pressed", displayed: false])
}
// Update manufacturer information when it is reported
def zwaveEvent(physicalgraph.zwave.commands.manufacturerspecificv2.ManufacturerSpecificReport cmd) {
if (state.manufacturer != cmd.manufacturerName) {
updateDataValue("manufacturer", cmd.manufacturerName)
}
createEvent([:])
}
// Association Groupings Reports tell us how many groupings the device supports. This equates to the number of
// buttons/scenes in the VRCS
def zwaveEvent(physicalgraph.zwave.commands.associationv2.AssociationGroupingsReport cmd) {
def response = []
log.debug "${getDataByName("numButtons")} buttons stored"
if (getDataByName("numButtons") != "$cmd.supportedGroupings") {
updateState("numButtons", "$cmd.supportedGroupings")
log.debug "${cmd.supportedGroupings} groups available"
response << createEvent(name: "numButtons", value: cmd.supportedGroupings, displayed: false)
response << associateHub()
}
else {
response << createEvent(name: "numButtons", value: cmd.supportedGroupings, displayed: false)
}
return response
}
// Handles all Z-Wave commands we don't know we are interested in
def zwaveEvent(physicalgraph.zwave.Command cmd) {
createEvent([:])
}
// handle commands
// Create a list of the configuration commands to send to the device
def configurationCmds() {
// Always check the manufacturer and the number of groupings allowed
def commands = [
zwave.manufacturerSpecificV1.manufacturerSpecificGet().format(),
zwave.associationV1.associationGroupingsGet().format()
]
commands << associateHub()
// Reset to sceneId 0 (no scene) initially to turn off all LEDs.
commands << zwave.sceneActuatorConfV1.sceneActuatorConfReport(dimmingDuration: 255, level: 255, sceneId: 0).format()
delayBetween(commands)
}
// Configure the device
def configure() {
def cmd=configurationCmds()
log.debug("Sending configuration: ${cmd}")
return cmd
}
// Associate a load with the button, or clear the association if nodeid = 0
//
// nodeId: a hex string, ie 4E for the Z-Wave node number
def associateLoad(String nodeId) {
def node = integerhex(nodeId)
if (node != 0) {
updateState("associatedLoad", "1")
updateState("associatedLoadId", nodeId)
log.debug "Node $nodeId associated with button 1"
}
else {
updateState("associatedLoad", "0")
log.debug "No nodes associated with button 1"
}
configure()
}
// Associate the hub with the buttons on the device, so we will get status updates
def associateHub() {
def commands = []
// Loop through all the buttons on the controller
for (def buttonNum = 1; buttonNum <= integer(getDataByName("numButtons")); buttonNum++) {
// Make sure the scene controller is configured with one scene per group, with the same number.
commands << zwave.sceneControllerConfV1.sceneControllerConfSet(groupId:buttonNum, sceneId:buttonNum).format()
// For the first button:
if (buttonNum == 1) {
// If there is an associated load
if (getDataByName("associatedLoad") != "0" && getDataByName("associatedLoad") != null) {
// Unassociate the hub from button 0 and associate the load. That way we won't get button presses for the switch
commands << zwave.associationV1.associationRemove(groupingIdentifier: buttonNum, nodeId: zwaveHubNodeId).format()
commands << zwave.associationV1.associationSet(groupingIdentifier: buttonNum, nodeId: integerhex(getDataByName("associatedLoadId"))).format()
}
else {
// If there is no associated load, associate the hub with button 1 so we receive button presses
commands << zwave.associationV1.associationSet(groupingIdentifier: buttonNum, nodeId: zwaveHubNodeId).format()
// If there is an associatedLoad stored in the device, disassociate it from the button to avoid weirdness.
if (getDataByName("associatedLoadId")) {
commands << zwave.associationV1.associationRemove(groupingIdentifier: buttonNum, nodeId: integerhex(getDataByName("associatedLoadId"))).format()
}
}
}
// For the other buttons:
else {
// Associate the hub with the button so we will get status updates
commands << zwave.associationV1.associationSet(groupingIdentifier: buttonNum, nodeId: zwaveHubNodeId).format()
}
}
return commands
}
// Update State
// Store mode and settings
def updateState(String name, String value) {
state[name] = value
device.updateDataValue(name, value)
}
// Get Data By Name
// Given the name of a setting/attribute, lookup the setting's value
def getDataByName(String name) {
state[name] ?: device.getDataValue(name)
}
//Stupid conversions
// convert a double to an integer
def integer(double v) {
return v.toInteger()
}
// convert a hex string to integer
def integerhex(String v) {
if (v == null) {
return 0
}
return Integer.parseInt(v, 16)
}
// convert a hex string to integer
def integer(String v) {
if (v == null) {
return 0
}
return Integer.parseInt(v)
}