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mission.sqm
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mission.sqm
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version=54;
class EditorData
{
moveGridStep=1;
angleGridStep=0.2617994;
scaleGridStep=1;
autoGroupingDist=10;
toggles=513;
mods[]=
{
"3denEnhanced"
};
class ItemIDProvider
{
nextID=2604;
};
class LayerIndexProvider
{
nextID=129;
};
class Camera
{
pos[]={1275.7035,121.95025,531.1012};
dir[]={0.47305083,-0.64230955,-0.60312557};
up[]={0.39641079,0.76642323,-0.50540978};
aside[]={-0.78687787,-6.4680353e-007,-0.61717904};
};
};
binarizationWanted=0;
sourceName="islandDivers";
addons[]=
{
"A3_Characters_F",
"A3_Weapons_F_Rifles_MX",
"A3_Weapons_F_Acc",
"A3_Weapons_F",
"A3_Weapons_F_Pistols_P07",
"A3_Weapons_F_Items",
"A3_Weapons_F_Explosives",
"A3_Boat_F_Boat_Transport_01",
"A3_Structures_F_Civ_Constructions",
"A3_Structures_F_Naval_Piers",
"CUP_CAStructures_Nav_pier",
"CUP_Misc_e_Config",
"CUP_Misc3_Config",
"A3_Structures_F_EPB_Civ_Camping",
"A3_Structures_F_Ind_Cargo",
"CUP_CABuildings2_Misc_Cargo",
"CUP_Editor_Structures_Config",
"A3_Structures_F_EPC_Items_Documents",
"A3_Structures_F_Civ_Camping",
"A3_Structures_F_Bootcamp_Items_Food",
"CUP_CAStructures_E_Misc_Misc_Garbage",
"CUP_CAMisc_E_WF",
"CUP_StandaloneTerrains_Core_Faction",
"A3_Structures_F_Items_Stationery",
"A3_Structures_F_Items_Electronics",
"CUP_CAMisc",
"A3_Structures_F_Households_Slum",
"A3_Structures_F_EPA_Civ_Constructions",
"A3_Structures_F_Bootcamp_Items_Electronics",
"CUP_CAStructures_E_Misc_Misc_Interier",
"A3_Structures_F_Civ_Garbage",
"A3_Boat_F_Gamma_Boat_Transport_01",
"CUP_CAStructuresLand_Nav_Boathouse",
"A3_Soft_F_Gamma_Van_01",
"A3_Static_F_HMG_02",
"A3_Structures_F_Mil_Cargo",
"A3_Static_F_Mortar_01",
"A3_Soft_F_Quadbike_01",
"A3_Structures_F_Walls",
"A3_Structures_F_Mil_Fortification",
"A3_Structures_F_Mil_BagFence",
"A3_Structures_F_Items_Vessels",
"A3_Structures_F_EPA_Mil_Scrapyard",
"A3_Structures_F_Wrecks",
"A3_Structures_F_Furniture",
"A3_Structures_F_Training",
"A3_Structures_F_Civ_Market",
"A3_Modules_F",
"A3_Structures_F_EPA_Civ_Camping",
"A3_Structures_F_EPA_Items_Tools",
"A3_Structures_F_Items_Food",
"A3_Structures_F_EPA_Items_Food",
"A3_Structures_F_EPB_Items_Military",
"CUP_Editor_Buildings_Config",
"A3_Structures_F_Ind_Transmitter_Tower",
"CUP_Buildings_Config",
"A3_Soft_F_Offroad_01",
"A3_Structures_F_Mil_Flags",
"A3_Structures_F_EPB_Civ_Graffiti",
"A3_Structures_F_EPA_Items_Vessels",
"CUP_CAStructures_E_Misc_Misc_Market",
"CUP_ibr_plants",
"A3_Structures_F_EPB_Civ_Dead",
"CUP_StandaloneTerrains_Core",
"MMBA_Modules_Story",
"A3_Modules_F_Intel",
"mmba_modules_modifiers",
"A3_Modules_F_Events",
"MMBA_Modules_Mission",
"A3_Structures_F_EPB_Items_Documents",
"A3_Weapons_F_Bootcamp_Ammoboxes",
"A3_Structures_F_Items_Tools",
"A3_Structures_F_EPB_Civ_Accessories",
"CUP_Misc_DBE1",
"A3_Characters_F_Mark",
"A3_Missions_F_Oldman",
"A3_Characters_F_Tank"
};
class AddonsMetaData
{
class List
{
items=39;
class Item0
{
className="A3_Characters_F";
name="Arma 3 Alpha - Characters and Clothing";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item1
{
className="A3_Weapons_F";
name="Arma 3 Alpha - Weapons and Accessories";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item2
{
className="A3_Boat_F";
name="Arma 3 Alpha - Boats and Submersibles";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item3
{
className="A3_Structures_F";
name="Arma 3 - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item4
{
className="CUP_CAStructures_Nav_pier";
name="CUP_CAStructures_Nav_pier";
};
class Item5
{
className="CUP_Misc_e_Config";
name="CUP_Misc_e_Config";
};
class Item6
{
className="CUP_Misc3_Config";
name="CUP_Misc3_Config";
};
class Item7
{
className="A3_Structures_F_EPB";
name="Arma 3 Adapt Episode - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item8
{
className="A3_Structures_F_Ind";
name="Arma 3 - Industrial Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item9
{
className="CUP_CABuildings2_Misc_Cargo";
name="CUP_CABuildings2_Misc_Cargo";
};
class Item10
{
className="CUP_Editor_Structures_Config";
name="CUP_Editor_Structures_Config";
};
class Item11
{
className="A3_Structures_F_EPC";
name="Arma 3 Win Episode - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item12
{
className="A3_Structures_F_Bootcamp";
name="Arma 3 Bootcamp Update - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item13
{
className="CUP_CAStructures_E_Misc_Misc_Garbage";
name="CUP_CAStructures_E_Misc_Misc_Garbage";
};
class Item14
{
className="CUP_CAMisc_E_WF";
name="CUP_CAMisc_E_WF";
};
class Item15
{
className="CUP_StandaloneTerrains_Core_Faction";
name="CUP_StandaloneTerrains_Core_Faction";
};
class Item16
{
className="CUP_CAMisc";
name="CUP_CAMisc";
};
class Item17
{
className="A3_Structures_F_Households";
name="Arma 3 - Houses";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item18
{
className="A3_Structures_F_EPA";
name="Arma 3 Survive Episode - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item19
{
className="CUP_CAStructures_E_Misc_Misc_Interier";
name="CUP_CAStructures_E_Misc_Misc_Interier";
};
class Item20
{
className="A3_Boat_F_Gamma";
name="Arma 3 - Boats and Submersibles";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item21
{
className="CUP_CAStructuresLand_Nav_Boathouse";
name="CUP_CAStructuresLand_Nav_Boathouse";
};
class Item22
{
className="A3_Soft_F_Gamma";
name="Arma 3 - Unarmored Land Vehicles";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item23
{
className="A3_Static_F";
name="Arma 3 Alpha - Turrets";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item24
{
className="A3_Structures_F_Mil";
name="Arma 3 - Military Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item25
{
className="A3_Soft_F";
name="Arma 3 Alpha - Unarmored Land Vehicles";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item26
{
className="A3_Structures_F_Wrecks";
name="Arma 3 - Vehicle Wrecks";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item27
{
className="A3_Modules_F";
name="Arma 3 Alpha - Scripted Modules";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item28
{
className="CUP_Editor_Buildings_Config";
name="CUP_Editor_Buildings_Config";
};
class Item29
{
className="CUP_Buildings_Config";
name="CUP_Buildings_Config";
};
class Item30
{
className="CUP_CAStructures_E_Misc_Misc_Market";
name="CUP_CAStructures_E_Misc_Misc_Market";
};
class Item31
{
className="CUP_ibr_plants";
name="CUP_ibr_plants";
};
class Item32
{
className="CUP_StandaloneTerrains_Core";
name="CUP_StandaloneTerrains_Core";
};
class Item33
{
className="MMBA_modules";
name="MMBA - Modules";
author="Alkanet(smörgåstårta)";
};
class Item34
{
className="A3_Weapons_F_Bootcamp";
name="Arma 3 Bootcamp Update - Weapons and Accessories";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item35
{
className="CUP_Misc_DBE1";
name="CUP_Misc_DBE1";
};
class Item36
{
className="A3_Characters_F_Mark";
name="Arma 3 Marksmen - Characters and Clothing";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item37
{
className="A3_Missions_F_Oldman";
name="Arma 3 Old Man - Playable Content";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item38
{
className="A3_Characters_F_Tank";
name="Arma 3 Tank - Characters and Clothing";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
};
};
class DynamicSimulation
{
class EnableRadiuses
{
Prop=250;
EmptyVehicle=400;
Vehicle=500;
Group=750;
};
};
dlcs[]=
{
"Mark"
};
randomSeed=15203030;
class ScenarioData
{
author="jim_0316";
overviewText="Unleash your diving prowess and embark on a high-stakes mission. Clear the island, rescue civilians, and dismantle enemy communication. The fate of lives and the island's future rests in your hands. Dive in, conquer, and secure salvation.";
overViewPicture="armaDiversMission\Pictures\loadingScreen.jpg";
wreckRemovalMaxTime=3600;
};
class CustomAttributes
{
class Category0
{
name="Scenario";
class Attribute0
{
property="ENH_SPR";
expression="if (!is3DEN && _value # 0 > 0 && !isMultiplayer) then { ENH_SPR_Ruleset = _value param [0, 0]; ENH_SPR_Delay = _value param [1, 20]; ENH_SPR_CanDie = _value param [2, false]; ENH_SPR_RestoreLoadout = _value param [3, false]; ENH_SPR_OnRespawnCode = compile (_value param [4, '']); ENH_SPR_Positions = [ allMapMarkers select {'respawn_east' in toLower _x} apply {getMarkerPos _x}, allMapMarkers select {'respawn_west' in toLower _x} apply {getMarkerPos _x}, allMapMarkers select {'respawn_guerilla' in toLower _x} apply {getMarkerPos _x}, allMapMarkers select {'respawn_civilian' in toLower _x} apply {getMarkerPos _x} ]; { _x setVariable ['ENH_SPR_OriginalSide', side group _x]; _x setVariable ['ENH_SPR_OriginalLoadout', getUnitLoadout _x]; _x addEventHandler ['handleDamage', { params ['_unit', '', '_damage', '', '', '_index']; if (!alive _unit || lifeState _unit isEqualTo 'INCAPACITATED') exitWith {0}; if (_unit getVariable ['ENH_SPR_Tickets', 0] == 0) then { _unit removeEventHandler ['handleDamage', _thisEventHandler]; _damage; }; if (ENH_SPR_CanDie && _index in [1, 2] && _damage >= 1) exitWith { _unit removeEventHandler ['handleDamage', _thisEventHandler]; 1; }; if (_index < 8 && (_damage min 0.95) == 0.95) then { setAccTime 1; _unit allowDamage false; _unit setCaptive true; _unit setUnconscious true; _unit setVariable ['ENH_SPR_Tickets', (_unit getVariable ['ENH_SPR_Tickets', 0]) - 1]; if (isPlayer _unit) then {enableTeamSwitch false} else {removeSwitchableUnit _unit}; moveOut _unit; _unit spawn ENH_fnc_SPR_respawnTimer; }; _damage min 0.95; }]; } forEach (allUnits select {_x getVariable ['ENH_SPR_Tickets', 0] > 0}); ENH_fnc_SPR_respawn = { scriptName 'ENH_Attribute_SPR_Respawn'; params ['_unit']; if (isPlayer _unit) then {enableTeamSwitch true} else {addSwitchableUnit _unit}; if (ENH_SPR_RestoreLoadout) then {_unit setUnitLoadout (_unit getVariable 'ENH_SPR_OriginalLoadout')}; private _sideID = (_unit getVariable 'ENH_SPR_OriginalSide') call BIS_fnc_sideID; private _positions = ENH_SPR_Positions select _sideID; if (_positions isNotEqualTo []) then { switch (ENH_SPR_Ruleset) do { case 3: { _unit setPos (([_positions, [], {_unit distance _x}, 'ASCEND'] call BIS_fnc_sortBy) select 0); }; case 2: { _unit setPos selectRandom _positions; }; }; }; _unit setUnconscious false; _unit allowDamage true; _unit setDamage 0; _unit switchMove ''; _unit call ENH_SPR_OnRespawnCode; _unit spawn { sleep 8; _this setCaptive false; }; }; ENH_fnc_SPR_respawnTimer = { scriptName 'ENH_Attribute_SPR_RespawnTimer'; params ['_unit']; private _respawnTime = time + ENH_SPR_Delay; if (isPlayer _unit) then { private _ctrlRespawnTimer = (call BIS_fnc_displayMission) ctrlCreate ['RscStructuredText',-1]; _ctrlRespawnTimer ctrlSetPosition [0.25, 0, 0.5, 0.06]; _ctrlRespawnTimer ctrlSetBackgroundColor [0, 0, 0, 0.1]; _ctrlRespawnTimer ctrlCommit 0; ENH_SPR_OriginalVolume = [soundVolume, musicVolume, radioVolume, speechVolume, environmentVolume]; 0 cutText ['', 'BLACK OUT', 0.3]; 0.3 fadeSound 0; 0.3 fadeMusic 0; 0.3 fadeRadio 0; 0.3 fadeSpeech 0; 0.3 fadeEnvironment 0; showChat false; while {time < _respawnTime} do { _ctrlRespawnTimer ctrlSetStructuredText parseText format ['<t size=''1.25'' color=''#218a36'' align=''center''>%1</t>', [(_respawnTime - time), 'HH:MM'] call BIS_fnc_timeToString]; sleep 0.1; }; ctrlDelete _ctrlRespawnTimer; 0 cutText ['', 'BLACK IN', 8]; 8 fadeSound (ENH_SPR_OriginalVolume # 0); 8 fadeMusic (ENH_SPR_OriginalVolume # 1); 8 fadeRadio (ENH_SPR_OriginalVolume # 2); 8 fadeSpeech (ENH_SPR_OriginalVolume # 3); 8 fadeEnvironment (ENH_SPR_OriginalVolume # 4); showChat true; [ ['Respawned'], [format ['GRID: %1', mapGridPosition _unit]], [format ['Tickets left: %1', _unit getVariable 'ENH_SPR_Tickets']] ] spawn BIS_fnc_EXP_camp_SITREP; } else { if ((side player getFriend (_unit getVariable 'ENH_SPR_OriginalSide')) >= 0.6) then { [ str _unit, 'onEachFrame', { drawIcon3D ['\a3\Modules_f\data\portraitRespawn_ca.paa', [0.13, 0.54, 0.21, 0.8], ASLToAGL ((_this # 0) modelToWorldVisualWorld [0, 0, 1]), 1, 1, 0, str round ((_this # 1) - time), 2]; }, [_unit, _respawnTime] ] call BIS_fnc_addStackedEventHandler; }; sleep ENH_SPR_Delay; }; [str _unit, 'onEachFrame'] call BIS_fnc_removeStackedEventHandler; _unit call ENH_fnc_SPR_respawn; }; }";
class Value
{
class data
{
singleType="ARRAY";
class value
{
items=5;
class Item0
{
class data
{
singleType="SCALAR";
value=0;
};
};
class Item1
{
class data
{
singleType="SCALAR";
value=20;
};
};
class Item2
{
class data
{
singleType="BOOL";
value=0;
};
};
class Item3
{
class data
{
singleType="BOOL";
value=0;
};
};
class Item4
{
class data
{
singleType="STRING";
value="";
};
};
};
};
};
};
nAttributes=1;
};
};
class Mission
{
assetType="Free";
class Intel
{
briefingName="Operation Scotland Rescue";
resistanceWest=0;
resistanceEast=1;
timeOfChanges=1800.0002;
startWeather=0;
startWind=0.1;
startRain=1;
startLightnings=1;
startWaves=0.1;
forecastWeather=0;
forecastWind=0.1;
forecastWaves=0.1;
forecastRain=1;
forecastLightnings=1;
year=2023;
month=8;
day=7;
hour=12;
minute=0;
startFogDecay=0;
forecastFogDecay=0;
};
class Entities
{
items=12;
class Item0
{
dataType="Group";
side="West";
class Entities
{
items=1;
class Item0
{
dataType="Object";
class PositionInfo
{
position[]={709.9975,20.947266,1332.132};
angles[]={0.081673048,1.9240683,0.016766099};
};
side="West";
flags=6;
class Attributes
{
skill=1;
rank="COLONEL";
init="hintSilent """";";
isPlayer=1;
class Inventory
{
class primaryWeapon
{
name="arifle_MXM_F";
optics="optic_Hamr";
class primaryMuzzleMag
{
name="30Rnd_65x39_caseless_mag";
ammoLeft=30;
};
};
class handgun
{
name="hgun_P07_F";
muzzle="muzzle_snds_L";
class primaryMuzzleMag
{
name="16Rnd_9x21_Mag";
ammoLeft=16;
};
};
class binocular
{
name="Binocular";
};
class uniform
{
typeName="U_B_survival_uniform";
isBackpack=0;
class MagazineCargo
{
items=1;
class Item0
{
name="16Rnd_9x21_Mag";
count=2;
ammoLeft=16;
};
};
class ItemCargo
{
items=1;
class Item0
{
name="FirstAidKit";
count=1;
};
};
};
class vest
{
typeName="V_Rangemaster_belt";
isBackpack=0;
class MagazineCargo
{
items=3;
class Item0
{
name="30Rnd_65x39_caseless_mag_Tracer";
count=3;
ammoLeft=30;
};
class Item1
{
name="16Rnd_9x21_Mag";
count=1;
ammoLeft=16;
};
class Item2
{
name="SmokeShell";
count=1;
ammoLeft=1;
};
};
};
class backpack
{
typeName="B_AssaultPack_Kerry";
isBackpack=1;
class MagazineCargo
{
items=1;
class Item0
{
name="DemoCharge_Remote_Mag";
count=8;
ammoLeft=1;
};
};
};
map="ItemMap";
compass="ItemCompass";
watch="ItemWatch";
radio="ItemRadio";
gps="ItemGPS";
headgear="H_Beret_Colonel";
};
};
id=1321;
type="B_diver_exp_F";
class CustomAttributes
{
class Attribute0
{
property="allowDamage";
expression="_this allowdamage _value;";
class Value
{
class data
{
singleType="BOOL";
value=0;
};
};
};
class Attribute1
{
property="ENH_virtualArsenal";
expression="if (!is3DEN && _value) then {['AmmoboxInit', [_this, true]] spawn BIS_fnc_arsenal}";
class Value
{
class data
{
singleType="BOOL";
value=0;
};
};
};
class Attribute2
{
property="speaker";
expression="_this setspeaker _value;";
class Value
{
class data
{
singleType="STRING";
value="Male08ENG";
};
};
};
class Attribute3
{
property="pitch";
expression="_this setpitch _value;";
class Value
{
class data
{
singleType="SCALAR";
value=1;
};
};
};
class Attribute4
{
property="enableStamina";
expression="_this enablestamina _value;";
class Value
{
class data
{
singleType="BOOL";
value=0;
};
};
};
nAttributes=5;
};
};
};
class Attributes
{
};
id=41;
};
class Item1
{
dataType="Layer";
name="pier";
state=1;
class Entities
{
items=46;
class Item0
{
dataType="Object";
class PositionInfo
{
position[]={61.766136,1.2435327,1968.8186};
angles[]={0,0.31587523,0};
};
side="Empty";
class Attributes
{
};
id=55;
type="B_Boat_Transport_01_F";
atlOffset=10.75;
};
class Item1
{
dataType="Object";
class PositionInfo
{
position[]={107.13719,5.7383137,1967.433};
angles[]={0,2.5941164,0};
};
side="Empty";
flags=4;
class Attributes
{
};
id=49;
type="Land_IronPipes_F";
};
class Item2
{
dataType="Object";
class PositionInfo
{
position[]={70.588005,2.3976295,1963.7667};
angles[]={0,4.40275,0};
};
side="Empty";
flags=1;
class Attributes
{
};
id=40;
type="Land_PierLadder_F";
atlOffset=13.099169;
};
class Item3
{
dataType="Object";
class PositionInfo
{
position[]={90.761276,-18.397205,1964.403};
angles[]={0,5.9775195,0};
};
side="Empty";
class Attributes
{
};
id=36;
type="Land_nav_pier_m_2";
atlOffset=9.8067856;
};
class Item4
{
dataType="Object";
class PositionInfo
{
position[]={68.634521,-18.424389,1957.42};
angles[]={0,5.9775195,0};
};
side="Empty";
class Attributes
{
};
id=38;
type="land_nav_pier_m_end";
atlOffset=9.7796021;
};
class Item5
{
dataType="Object";
class PositionInfo
{
position[]={58.061394,2.4208109,1962.9304};
angles[]={0,4.4175549,0};
};
side="Empty";
flags=1;
class Attributes
{
};
id=10;
type="Land_Pier_addon";
atlOffset=9.9274607;
};
class Item6
{
dataType="Object";
class PositionInfo
{
position[]={70.722954,6.3758483,1958.8226};
angles[]={0,6.1274433,0};
};
side="Empty";
flags=4;
class Attributes
{
};
id=2137;
type="AmmoCrates_NoInteractive_Large";
};
class Item7
{
dataType="Object";
class PositionInfo
{
position[]={69.375702,5.2824306,1958.0061};
angles[]={0,0.43599966,0};
};
side="Empty";
flags=4;
class Attributes
{
};
id=2134;
type="Misc_Backpackheap";
};
class Item8
{
dataType="Object";
class PositionInfo
{
position[]={86.255409,5.3272219,1965.5352};
};
side="Empty";
flags=4;
class Attributes
{
};
id=2162;
type="Land_Camping_Light_F";
atlOffset=4.7683716e-007;
};
class Item9
{
dataType="Object";
class PositionInfo
{
position[]={65.211487,5.9512854,1951.527};
};
side="Empty";
class Attributes
{
};
id=2166;
type="Land_Camping_Light_F";
atlOffset=0.70145321;
};
class Item10
{
dataType="Object";
class PositionInfo
{
position[]={70.400414,5.1342764,1957.8657};
};
side="Empty";
flags=4;
class Attributes
{
};
id=2167;
type="Land_Camping_Light_F";
};
class Item11
{
dataType="Object";
class PositionInfo
{
position[]={65.439049,6.2248425,1954.1854};
angles[]={0,3.0791562,0};
};
side="Empty";
flags=4;
class Attributes
{
};
id=2119;
type="Land_Misc_CargoMarket1a_EP1";
};
class Item12
{
dataType="Object";
class PositionInfo
{
position[]={73.307648,6.3710957,1957.7581};
angles[]={0,5.790791,0};
};
side="Empty";
flags=4;
class Attributes
{
};
id=2125;
type="Land_Cargo40_white_F";
};
class Item13
{
dataType="Object";
class PositionInfo
{
position[]={82.540817,7.585669,1960.4508};
angles[]={0,4.7363057,0};
};
side="Empty";
flags=4;
class Attributes
{
};
id=2112;
type="Land_Misc_Cargo2B_EP1";
};
class Item14
{
dataType="Object";
class PositionInfo
{
position[]={89.048546,7.585669,1961.7869};
angles[]={0,4.4179344,0};
};
side="Empty";
flags=4;
class Attributes
{
};
id=2111;
type="Land_Misc_Cargo2D_EP1";
};
class Item15
{
dataType="Object";
class PositionInfo
{
position[]={94.996147,7.585669,1963.5457};
angles[]={0,4.4300714,0};
};
side="Empty";
flags=4;
class Attributes
{
};
id=2110;
type="Land_Misc_Cargo2C";
};
class Item16
{
dataType="Object";
class PositionInfo
{
position[]={66.166534,5.1305871,1952.6803};
angles[]={0,0.98742539,0};
};
side="Empty";
flags=4;
class Attributes
{
};
id=2129;
type="WoodChair";
};
class Item17
{
dataType="Object";
class PositionInfo
{
position[]={65.72773,5.4734836,1951.7161};
angles[]={0,6.181221,0};
};
side="Empty";
flags=4;
class Attributes
{
};
id=2128;
type="CUP_conference_table_a";
};
class Item18
{
dataType="Object";
class PositionInfo
{
position[]={65.861794,5.8421025,1951.8037};
angles[]={0,3.2730742,0};
};
side="Empty";
class Attributes
{
};
id=2133;
type="Land_Document_01_F";
atlOffset=0.70560932;
};
class Item19
{
dataType="Object";
class PositionInfo
{
position[]={67.714897,6.2356625,1957.8103};
angles[]={0,3.2153301,0};
};
side="Empty";
class Attributes
{
};
id=2126;
type="Land_FieldToilet_F";
atlOffset=15.765602;
};